What character classes are in your campaign?

What character classes are in your campaign?

  • Barbarian

    Votes: 77 49.7%
  • Bard

    Votes: 67 43.2%
  • Cleric

    Votes: 117 75.5%
  • Druid

    Votes: 69 44.5%
  • Fighter

    Votes: 120 77.4%
  • Monk

    Votes: 60 38.7%
  • Paladin

    Votes: 63 40.6%
  • Ranger

    Votes: 87 56.1%
  • Rogue

    Votes: 114 73.5%
  • Sorcerer

    Votes: 72 46.5%
  • Wizard

    Votes: 95 61.3%
  • Other (please list)

    Votes: 94 60.6%

  • Poll closed .
I'm assuming the OP meant in play. I allow pretty much anything.

Currently in play:

Favoured Soul
War Wizard
Rogue
Monk/Paladin
Barbarian
Wizard/Evoker specialist
Fighter

Granted, we have seen a number of other classes in play in the past, but, this is a snapshot of right now.

Interesting results of the poll though. While some classes seem to be getting more love than others, none are being left in the dust.
 

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Our group currently consists of:

- Elf ranger (x2)
- Dwarf cleric
- Human fighter / battle scion (Unearthed Arcana)
- Human cleric / sorcerer / mystic theurge
- Fire genasi wizard (evoker) / fighter / mage-killer (Magic of Faerun)
- Half-elf bard / sorcerer / virtuoso
- Half-elf druid
- Halfling rogue / fighter
 


There are only seven classes allowed in my campaign. The barbarian, fighter, monk, and rogue are basically unchanged. The elementalist is the only primary caster class, based on the shugenja but choosing three of six elements (Air, Fire, Metal, Stone, Water, Wood) rather than four-plus-void. The channeler is more or less a rethinking of the witch from Arcana Unearthed. The elemental steward is similarly a rethinking of the ritual warrior from Arcana Evolved, using elemental devotions that imitate the style of the elementals.

The party currently consists of a fighter, a rogue, an elementalist of the Growth triad (Air, Water, Wood), a Metal channeler of the Purity triad (Fire, Metal, Stone), and a Water Steward.

Shieldhaven's Campaign Wiki

If you do wind up checking it out, leave me some comments. =)

If I were to run a less customized setting, I'd allow:
Artificer
Barbarian
Beguiler
Bard
Cleric
Cloistered Cleric
Dragon Shaman
Druid
Duskblade
Fighter
Knight
Monk
Paladin
Psion
Psychic Warrior
Ranger
Rogue
Scout
Sorcerer
Spirit Shaman
Wilder
Wizard

A lot of the non-core classes on this list would be allowed just because I've never seen them before and want to know how they play.

Haven
 
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I interpreted this as "what classes are the PCs" and voted accordingly...though most of us have PRC's or multiclass, so I just voted for the closest core concept (e.g. ninja/monk=monk, rogue/fighter/master-thrower=rogue).
 

My campaign has the 'big four', as well as rangers and bards. We also have a psion (shaper) and a psychic warrior. No one in the group has really gone outside of the basic books for classes (except prestige classes, and even then they're a bit conservative).
 

The group in my Eberron campaign consists of:
- A human bard/swashbuckler former breland sargeant, now a researcher for the Morgrave university;
- A human artificer former breland soldier, now a "tech" hired for the new exploration they're into (Dakaani ruins);
- A warforged fighter former soldier (I'm still waiting for the background to figure out the nationality), now a bodyguard for the missing NPC;
- A human druid orphan raised in the gatekeeper tradition who just recently had her's first contacts with the civilization;
- A human noble* from house Orien who was assigned by the house to check upon the expedition and make sure it's worth the money it is costing to the dragonmarked house;
- (NPC) A goblin expert professor with the chair on Dakaani lore on the Morgrave University, now gone. Probably kidnaped;
- (NPC) A changeling rogue former kidnaper of the professor that agreed to help the party to find their missing patron - but scaped somewhere in the busy station of Wroat.

*The noble is a custom-made version of mine. Maybe I'll post it on the proper forum someday. It's written in portuguese, so I would have to translate the class first, and I'm so lazy...
 


In my Middle Earth campaign, I made some modifications to some of the classes (mostly flavourwise) and magic is not so prevalent.
With this in mind, the active PCs currently are:

- a paladin
- a druid-type priest
- a fighter/thief (uhm, I mean rogue! :heh: )
- a swashbuckler

recently deceased: a wizard (replaced by the swashbuckler)
longtime inactive: a thief (again: rogue)

Hagor
 

2 games I run

Dwarven Veangance:
cleric, druid, fighter, paladin, rogue, wizard

Red in Tooth and Claw:
Barbarian, Hexblade, Lizardfolk racial level, Ranger, Soulknife, Sorcerer
 

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