Oh man I forgot how rad the UA shadow monk is! YessssI want to play a Bladelock. I've already played a Bladelock once in 5e, in my first and still longest campaign with the edition. But the PHB'24 promises to fix so many of my complaints from back then, I can't help but want to give it a try. I don't have to be a Hexblade! I can pick up Chain Pact at the same time! It looks glorious.
Similiarly, I want a play a Monk. That's another class where my prior experience makes the improvements stand out really clearly, although that campaign was much more short lived. I've already roughed out an idea for a Bugbear Shadow Monk who really leans into the "creature lurking under the bed" boogeyman theme.
And I could do a whole post about the Ranger!
A couple things here. First, the reason those spells were class features was that they wanted them to be exclusive to the Ranger, and were still using arcane/nature/divine spell lists. Second and more importantly, that has already changed.I'd invite you to do so, I still think it sucks and is lame (despite still somehow being among the least worst iterations of the class)!
I hate the fact that it turned Conjure Barrage + Volley into class features! Like even if those spells were a part of the fantasy of Ranger for me, I'd still think that was a cop-out! It irks me that we're in the paddling pool of "oh have hunter's mark for free as your primary class feature (but it doesn't get any better until 20th level)"!
Bah.
A couple things here. First, the reason those spells were class features was that they wanted them to be exclusive to the Ranger, and were still using arcane/nature/divine spell lists. Second and more importantly, that has already changed.
The Ranger will look mostly like UA 6, but with its own spell list, and no spells as class features.
Oh and also with what we saw with smite spells, it’s unlikely Ranger will have the concentration issues it currently has.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.