candidus_cogitens
Explorer
CCamfield said:There's one in - I think - Green Ronin's Assassin's book called "Weapon Panache" which is like weapon finesse, only for Charisma.
AEG's Mercenaries has
Battle Cry - gives +1 morale bonus to allies within 50' for 1d6 rounds, times/level based on Cha bonus (req Cha 13, BAB 4)
Natural Leader - give inspiration bonus to others' skill attempts, bonus and times/day based on Cha bonus (req Cha 13)
Natural Born Leader - give inspiration bonus to attack rolls in combat, similarly structured to NBL (req NL)
Rabble-Rouser - grants you a bunch of temporary followers (req: Leadership, Cha 13)
Thanks for listing these. Does Weapon Panache only apply to light weapons and rapier, like Weapon Finesse?
.........
There are a few other feats that build on the Leadership feat, from the Net Book of Feats:
INSPIRING LEADER [General, Melee]
COPYRIGHT 2000, Michael J. Kletch
You work to inspire your followers and cohorts and raise their morale.
Prerequisite: Cha 13+, Leadership
Benefit: Your cohorts gain a +1 morale bonus to attack and damage and a +2 morale bonus to saving throws versus all fear effects and mind-affecting spells and abilities while you are personally directing their efforts. This bonus will last for up to one minute without additional orders being given. All cohorts and followers within thirty feet gain a +1 morale bonus to attack and on saving throws versus all fear effects. These bonuses remain in effect for up to one minute if you are dropped in combat.
Balance: 3.58 (Purp 4.30, Pow 3.00, Port 3.30, Comp 3.30, Rule 4.00)
AMBITIOUS LEADER [General, Melee]
COPYRIGHT 2000, Michael J. Kletch
You have focused on leader a small band or a large body of troops.
Prerequisite: Cha 13+, Leadership
Benefit: When a character selects this feat, he or she selects either the cohort option or the follower option. Any followers or cohorts gained through this feat are cumulative with those gained for Leadership, this feat, or other feats that grant followers or cohorts.
If the player selects the cohort option, the character gains two cohorts. One has a maximum level as determined by the character's Leadership score. The second cohort has a maximum level two experience levels lower.
If the player selects the follower option, he or she gains 1.5 times the number of followers specified by his or her Leadership score.
Special: A character may gain this feat multiple times, and the effects are cumulative.
Balance: 3.62 (Purp 3.30, Pow 4.30, Port 3.60, Comp 3.30, Rule 3.60)
BATTLE LEADER [General, Melee]
COPYRIGHT 2000, Michael J. Kletch
Your banner or standard inspires your followers and cohorts in battle
Prerequisite: Cha 13+, Leadership
Benefit: For this feat to have an effect, you must have a banner or standard that is recognizable to your followers and cohorts, and you must use this standard to urge, inspire or rally your troops.
All cohorts and followers that can directly see you or your banner gain a +1 morale bonus to attack and on saving throws versus all fear effects.
If either you or your banner falls, all followers and cohorts instead get a -2 penalty to attack and on saving throws versus all fear effects until you are restored, the standard is raised again or one minute elapses.
Balance: 4.32 (Purp 5.00, Pow 4.30, Port 4.30, Comp 4.00, Rule 4.00)
I think they are also in "Gryphon's Book of 3rd Edition Feats" (an excellent resource)--sorry I don't have the url.