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What charisma-based feats are out there?

CCamfield said:
There's one in - I think - Green Ronin's Assassin's book called "Weapon Panache" which is like weapon finesse, only for Charisma.

AEG's Mercenaries has

Battle Cry - gives +1 morale bonus to allies within 50' for 1d6 rounds, times/level based on Cha bonus (req Cha 13, BAB 4)
Natural Leader - give inspiration bonus to others' skill attempts, bonus and times/day based on Cha bonus (req Cha 13)
Natural Born Leader - give inspiration bonus to attack rolls in combat, similarly structured to NBL (req NL)
Rabble-Rouser - grants you a bunch of temporary followers (req: Leadership, Cha 13)

Thanks for listing these. Does Weapon Panache only apply to light weapons and rapier, like Weapon Finesse?

.........

There are a few other feats that build on the Leadership feat, from the Net Book of Feats:


INSPIRING LEADER [General, Melee]
COPYRIGHT 2000, Michael J. Kletch
You work to inspire your followers and cohorts and raise their morale.
Prerequisite: Cha 13+, Leadership
Benefit: Your cohorts gain a +1 morale bonus to attack and damage and a +2 morale bonus to saving throws versus all fear effects and mind-affecting spells and abilities while you are personally directing their efforts. This bonus will last for up to one minute without additional orders being given. All cohorts and followers within thirty feet gain a +1 morale bonus to attack and on saving throws versus all fear effects. These bonuses remain in effect for up to one minute if you are dropped in combat.
Balance: 3.58 (Purp 4.30, Pow 3.00, Port 3.30, Comp 3.30, Rule 4.00)


AMBITIOUS LEADER [General, Melee]
COPYRIGHT 2000, Michael J. Kletch
You have focused on leader a small band or a large body of troops.
Prerequisite: Cha 13+, Leadership
Benefit: When a character selects this feat, he or she selects either the cohort option or the follower option. Any followers or cohorts gained through this feat are cumulative with those gained for Leadership, this feat, or other feats that grant followers or cohorts.
If the player selects the cohort option, the character gains two cohorts. One has a maximum level as determined by the character's Leadership score. The second cohort has a maximum level two experience levels lower.
If the player selects the follower option, he or she gains 1.5 times the number of followers specified by his or her Leadership score.
Special: A character may gain this feat multiple times, and the effects are cumulative.
Balance: 3.62 (Purp 3.30, Pow 4.30, Port 3.60, Comp 3.30, Rule 3.60)

BATTLE LEADER [General, Melee]
COPYRIGHT 2000, Michael J. Kletch
Your banner or standard inspires your followers and cohorts in battle
Prerequisite: Cha 13+, Leadership
Benefit: For this feat to have an effect, you must have a banner or standard that is recognizable to your followers and cohorts, and you must use this standard to urge, inspire or rally your troops.
All cohorts and followers that can directly see you or your banner gain a +1 morale bonus to attack and on saving throws versus all fear effects.
If either you or your banner falls, all followers and cohorts instead get a -2 penalty to attack and on saving throws versus all fear effects until you are restored, the standard is raised again or one minute elapses.
Balance: 4.32 (Purp 5.00, Pow 4.30, Port 4.30, Comp 4.00, Rule 4.00)





I think they are also in "Gryphon's Book of 3rd Edition Feats" (an excellent resource)--sorry I don't have the url.
 

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First Post
candidus_cogitens said:


I have to agree. Feats like "Low Key" and "Contemptible Target" represent a misunderstanding of what Charisma is all about.

Having a low charisma score does not allow you to escape notice when you want to. Rather, it would prevent you from being noticed when that is NOT what you want, and cause you to draw attention when you would prefer to blend into the crowd.

The idea behind Charisma, as I understand it, is that it allows you to have a desired effect upon the external world by the force of your personality.

Agreed. Low charisma implies a low ability to control how others perceive you.

I think that Peter Falk's Columbo would be a perfect example of a character who uses great interpersonal skill (Charisma) to appear low key and comtemptible and annoying. We are in 3e -- assuming that Charisma is associated with only good looks and leadership ability should be safely in our past.
 


Work with me on this.

Here's an idea I am working up, as a new feat. It involves granting a very limited ability to cast arcane spells, based on your charisma bonus.

There are a couple feats in Gryphons Book of 3rd Edition Feats which grant a similar ability for divine spells. They are called "Faith" (for cleric spells) and "Fey-touched" (for druid spells). They both enable you to cast 0-level spells. The only difference is that one allows you to cast it more times per day, while the other lets you have a choice between a few spells rather than just one spell. Both are wisdom based.

There are also two feats for arcane spellcasting that are INT based: "Spellcasting, Lesser", and "Cantrip." (Oddly, Cantrip has more strenuous requirements and less utility than the other feat.) Again, these only allow you to use cantrips in a very limited way.

Is there a way to gain some kind of comparable ability based on CHA? Perhaps a feat that would give you an ability comparable to the Use Magic Device skill, only more limited. Or maybe it would be a spell-like ability use hypnosis, as the spell, once per day. Any ideas? Is there anything like this out there already?
 



Darklone

Registered User
Ok, not exactly...

Eyes of Fury: Prerequs CHA 13+

Once per round as a free action you can attempt to make an opponent within melee reach +5ft shaken. (Will save DC 10+ you CHA mod). Duration: 1 round.

Errata/clarification included.

Anyone with the book at hand please check this.

Btw: This is great if you combine it with Gorgeous ;)
 

Darklone said:
Ok, not exactly...

Eyes of Fury: Prerequs CHA 13+

Once per round as a free action you can attempt to make an opponent within melee reach +5ft shaken. (Will save DC 10+ you CHA mod). Duration: 1 round.

Errata/clarification included.

Anyone with the book at hand please check this.

Btw: This is great if you combine it with Gorgeous ;)

Sounds like it would be great at low levels, but less useful when your foes' will saves begin to get higher.
 

Darklone

Registered User
Originally posted by candidus_cogitens Sounds like it would be great at low levels, but less useful when your foes' will saves begin to get higher.

Depends on how much you plan to raise your Cha :D

And since it's free... you don't lose much if you try it. If you use the upgrades: Commanding presence allows you to frighten your enemies... so many small enemies will not pose any more problems to you (how many level6 fighters will still be able to fight you after two rounds?).

But admittedly, the feats rock for paladins and sorcerers (or other variant classes with CHA as main attribute).
 

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