What class(es) does your group tend to avoid?

What class(es) does your group tend to avoid?

  • Barbarian

    Votes: 7 6.2%
  • Bard

    Votes: 18 15.9%
  • Cleric

    Votes: 8 7.1%
  • Druid

    Votes: 4 3.5%
  • Fighter

    Votes: 0 0.0%
  • Monk

    Votes: 7 6.2%
  • Paladin

    Votes: 8 7.1%
  • Ranger

    Votes: 0 0.0%
  • Rogue

    Votes: 2 1.8%
  • Sorcerer

    Votes: 2 1.8%
  • Wizard

    Votes: 3 2.7%
  • Fighter-type Classes

    Votes: 0 0.0%
  • Stealthy-type Classes

    Votes: 2 1.8%
  • Arcane-magic Classes

    Votes: 3 2.7%
  • Divine-magic Classes

    Votes: 5 4.4%
  • Psionic Classes

    Votes: 26 23.0%
  • WoTC Complete-Book Classes

    Votes: 3 2.7%
  • Asian-themed Classes

    Votes: 7 6.2%
  • 3rd Party Supplement Classes

    Votes: 4 3.5%
  • None (All are used equally)

    Votes: 4 3.5%

JamesDJarvis said:
Over the years, and i'm talking 25+ , in games I've Dm'd there have been darned few Paladin pcs. I can only recall one by name (Racker Blackmore) and he was arround for a few years. I think I've been a PC in only one or two sessions with a 3e paladin being played by someone else and that was when i was playing in 3 campaigns.

This is very similar to my own experience. Across 22+ years of DM'ing I've only seen a few Paladins played making it the least popular class choice of the groups I've played with.
 

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We've had nearly everything coming down through Undermountain.
The only thing I don't think anyone has brought of the standard classes
is a Druid. Fools, don't they realize that Even in a Dungeon, Druids
are good now?
 


Our group seems incapable of working with a stealthy character, or a character who relies on their wits (bluff/disguise/diplomacy). If we have rogues or rangers, we also have paladins who INSIST on casting "light" on stones and throwing them into rooms ahead of us, and clanking around in full plate. If we have fast talking bards, sorcerers, and warlocks, we also end up with "blunt as a mace" warriors and wizards who wouldn't know guile if it came up and stabbed them in the face.
 

Very hard poll to actually answer.

First up, none of our 3.X campaigns, to date, have allowed psionics, so you could say we "avoided" those. Equally, none of them have been on an Asian theme -- we usually even nix the Monk in our campaigns. We have looked over the Complete books and ignored all those classes as well. OTOH, we have allowed some third-party classes, such as those found in Green Ronin's The Book of the Righteous and some of classes from AEG's Swashbuckling Adventures.

On top of this, we are currently using AU as our base set of rules, so we have a whole different group of "avoided" classes, namely Akashic and Champion.

Diff'rent strokes, I guess.
 

Wow- not many fans of Psionics.


We avoid oriental themed characters (even ninjas) and most magic based classes. I figure they hate the paperwork involved. Do have a psychic warrior however and had once an artificer.
 

I think it's been about 8 or 9 years since I've seen a Bard, and that was one of those Blade "kits" which were about the only reasonably cool bard (it was probably because it was so un-bard-like) to pass through D&D. I don't think I've ever seen a sorcerer either and have only seen a smattering of psionic characters. Third party stuff is all over the map but I've allowed a few classes in the game now and again. Everything else holds at least some interest in the group.

Cheers!
 

classes on roleplaying. maybe it all the homework. or maybe it is all the boring textbooks.

but for whatever reason, roleplaying classes are the ones that suffer the most.
 

I've seen every character class in the Core books played at least once (the least played are the barbarian, druid, and sorcerer each 1 time). 3rd party material has been used (to the detriment of some DMs, not this one). Psionics are consistantly picked, and for the complete series, I've got in my current campaign a scout, warlock and favored soul. So I had to pick none.
 

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