I need ideas, folks! I need to know do I have to come up with my own custom class for an Orc Shamen or does anyone have any ideas as to how to cobble together something out of what's in the PHB?
Hmmm...Might not fit the Shaman title, but what about a style of Orc Occultist? Literally go with a cross between a Sorcerer and Cleric. Level 3 build...
Feeblescheme Bhogbigg, level 3
Orc, Cleric|Sorcerer
Sorcerous Power: Sorcerous Power Strength
Hybrid Talent: Soul of the Sorcerer
Soul of the Sorcerer: Soul of the Cosmic Cycle
FINAL ABILITY SCORES
Str 18, Con 12, Dex 12, Int 8, Wis 12, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 12, Int 8, Wis 12, Cha 16.
AC: 18 Fort: 16 Reflex: 13 Will: 17
HP: 34 Surges: 7 Surge Value: 8
TRAINED SKILLS
Bluff +9, Athletics +10, Intimidate +9
UNTRAINED SKILLS
Acrobatics +2, Arcana, Diplomacy +4, Dungeoneering +2, Endurance +2, Heal +2, History, Insight +2, Nature +2, Perception +2, Religion, Stealth +2, Streetwise +4, Thievery +2
FEATS
Level 1: Hybrid Talent
Level 2: Armor Proficiency (Leather)
POWERS
Hybrid Cleric at-will 1: Righteous Brand or Recovery Strike
Hybrid Sorcerer at-will 1: Blazing Starfall
Hybrid encounter 1: Explosive Pyre
Hybrid daily 1: Shield of the Gods
Hybrid utility 2: Cure Light Wounds
Hybrid encounter 3: Hammer of the Gods
ITEMS
Battle Staff +1, Stanching Leather Armor +1, Amulet of Physical Resolve +1, Adventurer's Kit
Bhogbigg...Charismatic enough to lead his tribe, lied and threatened his people so they stuck to his way, and could fight decently enough on top of all that. Of course he does have a bit of trouble of actually keeping his tribe alive, what with his reckless decisions to raid and charge fortified cities at his demands. Fortunately, he has a tongue similar to that of a viper when approaching other orcish camps or trying to form a new one himself.
Battlewise? He calls down the stars themselves to smash into his enemies and burn the ground they stand on. He swings his staff, painfully, at anyone who dares approach him and then proceeds to burn them with fire as they stay there. He can also perform "miracles" of healing to convince his tribe of his powers given to him.
As to why no Arcane or Religion skill training? Why does an Orc Shaman want to know about another lesser god? His words are the words of his god, his will is the will of his god. Anyone else who says otherwise is a blasphemer and deserves to die a traitor's death.
On to combat style, this "Orc Shaman" doesn't care about who and where. His Soul of the Cosmic Cycle always starts off in the Phase of the Sun, think Mayans and Sacrifices to Kukulcan. Any enemy who is adjacent to the Orc on the start of the Orc's turn, takes Str Fire and Radiant damage. Radiant Starfall fits this as well, with its Burst 1 Zone where if an enemy leaves it, they take Str fire damage. Melee? Strength as a main score allows the Orc to make full use of his staff in a melee attack, where Battlestaff+1 has the nice benefit of a crit range of 19-20 when used in a Weapon Power. Whether you would want to use Righteous Brand to give allies an attack bonus to melee powers, or allow them to get some health back, is up to the player himself. Righteous Brand has a nice benefit of grabbing "Power of Skill" feat to make it a melee basic attack for charging or OAs. Basic Defenses are nice, though Reflex suffers, which has the benefit of AC being boosted when the Orc gets bloodied and switches from the Phase of the Sun to Phase of the Moon.
If one wants to, he can put away the staff for a holy symbol for the Sorcerer powers, train and grab an executioner's axe for "Waaagh!"
If the Cleric part of the Hybrid doesn't feel right, go with Hybrid Warlord instead if the powers there seem to fit more. Just be warned, you will be stuck using either a Staff or a one-handed weapon for Warlord powers.