What class?


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Hm. Now I've begun to read through the Bo9S properly (borrowed a copy in the meantime), I agree that the Warblade and Swordsage look pretty tough, and lots of fun too. The Crusader looks. . . weird, atm. I don't get the random thing. Why?! :confused:

Otherwise, lately I've been partial to Clerics - or, more particularly, Paladins - with Divine feats (like those found in Complete Divine, for instance). I love burning those turn undeads to really smash things. Or do other stuff. Fun.
 

Velhart said:
Pretty much anything, the thing we're doing now is called.... "The biggest dungeon in the world." Thats literally the name. XD But yeah, So druid is out. XD. Thanks for the suggestions, and anymore will help.

Will you still be playing in WLD with this new character? Even if you are never underestimate the power of the druid.
 


Aus_Snow said:
The Crusader looks. . . weird, atm. I don't get the random thing. Why?! :confused:
Crusader is high-maintenance. You need to do a lot of book keeping each round (delayed damage pool, granted / expended / readied maneuvers, plus all your combat options).

Basically, the random thing is to offset its otherwise totally superior recovery mechanism (which requires NO action, and thus is effectively FREE).

It's a very powerful class, but I'm not sure it's the best introduction to Martial Adepts for new folks. :)

Cheers, -- N
 

WLD? You can run anything.

What role do you see yourself enjoying most- melee/ranged combat, magical support, healer, sneak, or social?

Things to consider:

1) Druids are nice, but in the WLD, you might want to go for one of the Druid variants in UA, PHBII, CompChamp, etc.- they're more suited for dungeoneering.

2) Psionics is similar to magic, and some people say its easier to run. For a new player, the Psion is similar to the Wizard, and the Psychic Warrior is somewhere between Cleric and Fighter. I wouldn't advise playing a Soulknife to an inexperienced gamer- too easy to get killed playing them like a tank, when they're actually skirmishers.

3) There is no PC simpler to run than a warrior type.

4) Rangers and Rogues are fun.

5) Clerics are durable & flexible. They can be pretty effective warriors, and their spellpower gives them additional punch from range.
 

In my group's WLD campaign, I elected to play an Artificer.

I put a bunch of skill points into Craft (Alchemy), Craft (Armorsmith), and Craft (Weaponsmith). The only critical PC-gear-crafting skill that I didn't spend points on was Craft (Bowyer) (but, heck, I use a crossbow anyway, and that's Weaponsmith, so the ranger can eat it ...).

You're going to be trapped underground for a long, long time. Your access to critical resupply will be very, very limited. Accordingly, I decided to bring the ability to make new stuff along.

Your infusions give you the ability to rapidly tailor your party's magical loadout to whatever monsters you're fighting. In the undead section of the WLD? Undead-bane weapons for everyone! In the Ice Caverns? Flaming weapons! Underwater? Aquatic weapons!

Note that I'm not saying any of the above dungeon areas actually exist (those would be spoilers, and my party hasn't actually made it that far in, so I don't know that they do). Rather, I'm guessing based on the Grand List of Console RPG cliches that such regions will be present.
 


blargney the second said:
Patryn, the artificer idea is a really good one. *thumbs up*
-blarg

Thanks! I forgot to add:

Search, Disable Devices, and Open Locks are class skills, which means you can fill in when the rogue gets eaten ... I mean, when the rogue's player can't make it.

You've also got medium armor and shield proficiency and 1d6HP, which means you're slightly more survivable than the rogue on average.
 

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