What classes haven't been done yet?


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I think it is interesting that the gaming community seems to have turned on PrCs. At first they were the coolest thing about 3.x, with only feats giving them any competition. The whole point was that some things were so nuanced, or specialized, or such a hybrid of two existing ideas, that a PrC was the best way to achieve it. And I for one agreed.

Now, everyone wants a base class for everything. An archer that ISN'T a fighter? A specialized unarmed combatant ('cause that can't possibly be done with monk and/or fighter)? Ever more specialized casters? Combos of classes that already exist?

The WotC website has a listing of all the PrCs: there are currently 745 (granted, a couple are duplicates). Apparently you guys will not be happy until there are over 700 base classes too.

Every suggestion made here--every one--is possible under the rules as they currently stand. The only difference is that you have to work toward them.

I wouldn't mind seeing new base classes. Emphasis on NEW. Stuff like we saw in Incarnum, or Tome of Magic, or even the Warlock. New. Different. Stuff I couldn't have asked for because I had never thought of them until my first read through.

From the responses I have read, you guys just want to see more slight variations on the same tired ideas that are 30 years old. Bleah.
 

Valesin said:
I think it is interesting that the gaming community seems to have turned on PrCs. At first they were the coolest thing about 3.x, with only feats giving them any competition. The whole point was that some things were so nuanced, or specialized, or such a hybrid of two existing ideas, that a PrC was the best way to achieve it. And I for one agreed..

I was never a fan of PrCs. From day one, I was partial to class variants and extremely disappointed that very little was done with the idea until Unearthed Arcana.
 

I am also a big fan of variations in the actual base classes, sorta like the 2ed kits. I say if someone wants to be pirate, then by all means... be a pirate-wizard starting at first level. Why make them wait for certain BAB, Feats, etc. or worse yet, take minor dips into other classes just for a certain ability or two - all to qualify for some PRC that should be thematically available to a first level character.

Let there be either an option for minor variations to suit the theme, or for there to be a base class that fits the bill.

Sooo.... bring on the class ideas.


As for PRC's, I am not against them necessarily. However, I do feel that they are better suited for organizational themes, or for advanced concepts that are logical progressions into other areas that the base class does not support directly. For instance, I can see a crafty fighter (assassin mentality), and I can also see an organizational or advanced professional assassin prc. Both are viable.
 
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1) A non-oriental 3.5 Shaman, no "Spirit" Shaman, just a regular old Shaman.

2) A spontaneous divine caster that doesn't grow wings mid-advancement (a flightless Favored Soul if you will).

3) Let's rework the Samurai AGAIN.

4) A less martial, more spell-y priest class (perhaps the Cloistered Cleric variant from some issue of Dragon?).

5) An alignment universal Paladin/Holy Warrior type.

6) A PC-viable Noble/Aristocrat.

Most of the ideas in this thread (included mine, of course) have been tried by WotC or a third-party at some point, but I'm not yet satisfied!

While I love prestige classes, I prefer new base classes for any character concept that fits a unique role in the party and is a "profession" that you would start in from day one, even if you *could* build it with existing classes and feats.

Also, really, we have several ways to build new concepts:

1) base class
2) NPC class
3) prestige class
4) specific feat progression
5) substitution levels
6) full class variants (like in the first few 3.5 Ed Dragon mags)
7) variant class abilities (almost the same as sub levels but handled differently)

Many concepts could be viable built using ANY of the above methods, but which is "best" depends both on the concept being built and the individual taste of the "builder"!
 
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Valesin said:
From the responses I have read, you guys just want to see more slight variations on the same tired ideas that are 30 years old. Bleah.
In a nutshell, yes.

I would like to see certain base classes that make the PrC versions of them rather obsolete. I would prefer to have a class that's viable from the start, instead of having to make due or shoehorn some arcane conjunction of PrCs, jumping through entry requirement hoops as I go, in order to make what's an otherwise tired, 30 year old idea work.

So, yeah. I'm quite happy to see conceptual refinement alongside innovation. If you want to just settle for what's already been done, by all means, knock yourself out. Me, I don't plan to.
 

smootrk said:
I am also a big fan of variations in the actual base classes, sorta like the 2ed kits. I say if someone wants to be pirate, then by all means... be a pirate-wizard starting at first level. Why make them wait for certain BAB, Feats, etc. or worse yet, take minor dips into other classes just for a certain ability or two - all to qualify for some PRC that should be thematically available to a first level character.

So what you are saying is that they should keep coming out with base classes until every single niche if filled? That the ability to multi-class, select feats and enter PrC should not be a consideration when deciding if a base class is worth it? I mean, you do realize that there can literally be no end to this line of thinking, right?

By all means, bring on the pirate-wizard, the unarmed-attacking-scholar-priest and the psychic-ninja-vampire-hunter base classes. Because NONE of these ideas are possible under the existing game system, it being so inflexible and impossible to tailor. :\
 

Valesin said:
So what you are saying is that they should keep coming out with base classes until every single niche if filled? That the ability to multi-class, select feats and enter PrC should not be a consideration when deciding if a base class is worth it? I mean, you do realize that there can literally be no end to this line of thinking, right?

By all means, bring on the pirate-wizard, the unarmed-attacking-scholar-priest and the psychic-ninja-vampire-hunter base classes. Because NONE of these ideas are possible under the existing game system, it being so inflexible and impossible to tailor. :\
Short answer... Yes.

Longer answer... If I can conceive of a profession or endeavor that is suited for a neophyte adventurer - and that role can be continued throughout their career, then YES, by all means, turn it into a base class or base class variant.
 

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