What classes haven't been done yet?

A real necromancer. No cleric, no wizard.

A real archer. No specialised fighter.

A real adventurer/graverobber/treasurehunter (10 foot pole specialist).

A real witch.

A real jack of all trades (more like the 3.0 bard).

A real knight.
 

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Darklone said:
A real adventurer/graverobber/treasurehunter (10 foot pole specialist).
Dungeonscape will have a class that is purportedly exactly this - the Journeyman.

Wizards.com said:
For players, the journeyman class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him.

Maybe not exactly that, but yeah, I'm interested, in any case :cool:

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As for ones they haven't done yet:

  • An acultural 'pugilist' class (think monk, but stripped of his Ki crap with 1/1 BAB, d10 HD, etc thrown in).
  • A Duelist/Swashbuckler base class (really, the CW one was about a 3 level class)
  • A Crusader/Champion of a church which works for any alignment (a Paladin for everyone!)
  • A Noble class that is half decent and isn't in a campaign product.
  • A Priest class which isn't a holy warrior (less BAB, armours, etc)
  • A Cut-throat base class, like an assassin or the like. IOWs, A martial rogue.
  • A Shaman class (that doesn't suck)

I think that's what WotC has to cover yet, IMO. There are very few archetypes you can't get with these and the core classes.
 

Shade said:
A non-spellcasting, adventuring scholar (i.e. Daniel Jackson of Stargate).
Good one!

Hard to fly with D&Ds reliance on magic... I suppose if you threw in d8 HD, 6 or 8+Int SkP/level, 1/2 BAB and the Archivists' Dark Secret, the Bards' Bardic Knowledge, and somo more stuff in that vein, you'd get close to a balanced class.

cheers,
--N
 





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