Mustrum_Ridcully
Legend
4. and 6. I don't think are really needed.
4. is always possible (and in fact, thanks to the fact that area effect spells usually don't distinguish friend and foe, "accidental" pvp is possible). Usually, only player and campaign dynamics avoid it, and I think that's for the better. D&D is first and foremost a cooperative game, and that's what I like most.
6. needs little rules, and I don't see spending time crafting items as "fun" - at least not during a game session. It might be fun working out magic items at home, though. If at all, D&D should support creative design combined with easy and fast rules to get what you want.
Fishing or similar activies? I really see no point to make it any kind of focus.
4. is always possible (and in fact, thanks to the fact that area effect spells usually don't distinguish friend and foe, "accidental" pvp is possible). Usually, only player and campaign dynamics avoid it, and I think that's for the better. D&D is first and foremost a cooperative game, and that's what I like most.
6. needs little rules, and I don't see spending time crafting items as "fun" - at least not during a game session. It might be fun working out magic items at home, though. If at all, D&D should support creative design combined with easy and fast rules to get what you want.
Fishing or similar activies? I really see no point to make it any kind of focus.