MerakSpielman
First Post
How "insane" is your character for trusting someone who will not tell you he's recently learned how to cast magic missile?
Who said anything about trust? I'm guessing that those who posted the scenarios you mentioned do not have parties who are together on the basis of trust, but rather mutual need or habit.
Indeed. So many people see D&D as a game where a trusting, tight-knit team goes off seeking adventure in a hostile world. Fighting evil and all that.
Half the fun of our game is the constantly shifting intra-party dynamics. We never know who to trust, or when. The main thing that keeps us together is the old adage "My enemies' enemy is my friend." We have enough mutual enemies to join forces - for the time being at least.
Often half the game goes by with the DM in another room with one or two players who are doing something secret.
We've gone at least two sessions in a row before without any combat at all - just roleplaying.
Last session my bard (Bilune) attempted to join forces with the "enemy" wizard behind the parties' back. He told them he was going to go pretend to join forces with the wizard. The wizard has a feud with a party member, and so do I, though I've been pretending to go along with his plans recently for reasons of my own (he's bringing me closer to the suspected murderers of my family), but he's outliving his usefulness. Unfortunately, the wizard was a tough nut to crack, and probably suspected I was only pretending to want to work with him. I was actually going to work with him, at least insomuch as I could eliminate the other party member.
This wizard has secretly been training the sons of a local noble as wizards, I assume to further his own nefarious political machinations. One of these sons is the one who killed my family, and only by infiltrating the trust of their little group can I figure out which one. However, the other party member I have mentioned has a past history with this family, and simply wants to exterminate them all, without me getting the proof I need for proper closure. His plans must be put on hold. Somehow.
My wife (who also plays) and I can have hours of conversation after a game, trying to unravel the motives of different characters. We have a real blast, and have somehow managed to survive without killing each other up to 9th level.