Marius Delphus
Adventurer
I'm used to campaigns where the players know "the basics" about each others' characters and are entitled to use that knowledge in character. "The basics" includes character race, class, level, attribute scores, saving throws, usual weapon(s), (other) important magic items, and important spells (where applicable).
For example, in a 2E game I'm a player in, my 16th-level wizard would have died a couple times over if the other characters didn't know where I kept my cube of force, and how to use it to save my bacon. (We place a very high value on spellcasters where I come from, as it were. The other characters, bless them, will take significant risks to make sure spellcasting PCs don't die.
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I've never played in a game where shocking secrets were kept, but the DM of the above game has run one. This DM let one player have an assassin... and it wasn't until after *all* the other characters were dead that the fact was divulged. The players still remember that game with shaking heads and muttered oaths, over ten years later.
For example, in a 2E game I'm a player in, my 16th-level wizard would have died a couple times over if the other characters didn't know where I kept my cube of force, and how to use it to save my bacon. (We place a very high value on spellcasters where I come from, as it were. The other characters, bless them, will take significant risks to make sure spellcasting PCs don't die.

I've never played in a game where shocking secrets were kept, but the DM of the above game has run one. This DM let one player have an assassin... and it wasn't until after *all* the other characters were dead that the fact was divulged. The players still remember that game with shaking heads and muttered oaths, over ten years later.

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