Bendris Noulg
First Post
Now, Diaglo, behave ol' chap. Look at his post count; He doesn't know you like we do.diaglo said:thanks. please do. it will save me the trouble.
Now, Diaglo, behave ol' chap. Look at his post count; He doesn't know you like we do.diaglo said:thanks. please do. it will save me the trouble.
Belegbeth said:If by "dated" you mean that earlier edition art sometimes actually tried to represent what MEDIEVAL amour and weapons looked like, then dated is good! (Okay, Otus's stuff was occasionally pretty wild, to be admitted, but his art had other virtues.)
Tarrasque Wrangler said:What are the rules and little tidbits from the pre-3.0 incarnations of D&D that make you nostalgic?
Samothdm said:Sure, it's good if you're playing a MEDIEVAL-type game. What if you're not playing that kind of game, though? What if you're playing Dark Sun? Or Spelljammer? Or a homebrew that's not based on medieval Europe?
What if, since this is a fantasy game, you'd rather have a completely different "fantasy" style look to your weapons and armor? ...
milotha said:I miss:
- 2 ed priests. The spheres/powers concept was cool and all priests felt unique.
kamosa said:Priest spell spheres.
Bendris Noulg said:Priests that were different from each other before getting a Prestige Class.
Gothmog said:-Priests with different powers based on their area of influence. Domains are a nice idea, but clerics turn out identical except for 2 spells per level! That is really lame. This one really bugs me, and I'm working on cooking up a Domains list that is much more like the old Spheres in design.
TaiChara said:Things I miss from earlier editions ...
- Priests of different deities who actually seemed different from one another.
You know, I never even noticed the iconic characters in the core books until (contact) did such a hilarious job inserting them into his Liberation of Tenh story hour.Belegbeth said:Getting rid of those annoying "iconic characters" would also be a step in the right direction. I am so sick of Mialee, Lidda, et al. There was none of that nonesense in the old school DnD books.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.