I liked the..... um, there was the... um, I dunno. I guess there was nothing I liked about it.
To be fair, i had one of the worst GMs I've ever encountered. I can list the things I particularly hated though.
The randomness in character creation.
I played a halfling, wanting to be a rogue. Randomly, I was a beggar. I had not one skill that was useful to an adventurer, and I had a very har time justifying my presence. Then we got into combat, I rolled the best possible result on an attack roll, I guess it was a critical, and completely failed to affect my opponent. This was a random thug attack. My character, because of random rolls, was completely useless in every way, I couldn't even carry anything because I was so weak.
My wife also played a character. She had a Dwarf, wanting to be a healer. She rolled a healer type profession, and had a 50% chance of getting each of three healing skills or spells, or something. She got none. Her only 'ability' of any note as a healer was that she owned three leeches. The campaign may even have survived 2 sessions, with the GM torturing us with the system and how pathetic our characters were, before we quit. I'm traumatized to this day. There may have been a cool setting, but without a character able to interact as an adventurer in any meaningful way, it all seemed to pale.
--Seule