Hussar
Legend
Surely it depends on the table’s preference? If the players prefer combat and social interaction over exploration, then sure don’t bore them with uninteresting stuff, or wanking about as you so colorfully put it
But I do have to wonder about continuing to play a game of imagination when it’s become boring and routine. In my mind’s eye a room (that’s been sufficiently, and distinctly, illustrated by the DMs description) is a world of exciting possibility. Assuming a room is just a box with a few hidden items, so just give us them already, seems quite dull..?
Is searching a room actually interesting exploration? Really? After the fifteenth room in that adventure? I love exploration, but, actually make it exploration - finding unknown things and learning new stuff. Filling in that hex map, scouting ahead of the party, finding or making maps, discovering new information about the society that the PC's find themselves in - that's exploration.
Endless "I search the chest, I listen for traps at the door, I look for secret doors, Is the X trapped" is just as boring as endless meaningless combats or pointless NPC interactions.