iserith
Magic Wordsmith
Well, I looked it up, and you may be surprised.
The Player Handbook only goes into detail on how skill checks work, but fails to mention anything regarding the DM making the call for one. So going by the PHB alone, I could see why players would think that taking an action == making a roll.
But the Dungeon master Guide contradicts itself on the topic of using skills, specifically in an example of play. It shows examples of both the DM asking for a skill check, and players deciding to roll Listen checks for themselves. But it never clarifies which of the two action resolutions is correct. So I guess this is where a lot of the confusion arises. Note that I checked the 3.5 DMG specifically, so they've had every opportunity to correct this in the book, but neglected to do so.
As you probably know a player can take 10 or 20 on skill checks when they are not under any threat, and have plenty of time. This means that they don't make a roll, and will auto-succeed at mundane tasks. But the DMG gives examples of DC's as low as -10, which calls the point of such a roll in question. Because that's a skill check you can't possibly fail.
I've also checked D20 Modern, but it seems they mostly just copied the text from the 3.5 DMG, and grouped it with the PHB information.
That's kind of what I remember. It was an expectation that players would "use skills" in that game. It's no wonder why that approach was brought forward into so many D&D 5e groups. Thanks for looking that up!