I don't think you'll find me saying that.As [MENTION=42582]pemerton[/MENTION] is so quick to bring up when book characters are used against him, characters written for a book are very different from ones in an RPG.
All this stuff about XP is nonsense and not borne out by the text or practice of any edition of D&D. Levels are a device for measuring a certain dimension of character puissance. NPCs can have levels (at least in most versions of D&D). But there is no suggestion that (say) the 6th level fighter who comes to serve an AD&D fighter who builds a castle earned those 6 levels by defeating monsters and acquiring treasure. Gygax himself notes that this is a conceit of gameplay - it's not a weird causal law that governs offscreen NPCs!While it's true that you get XP for defeating foes, it's absurd in the extreme to think that you would reach 10th or so level without killing anything.
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Are you really suggesting that the king's champion came out of the womb at 10th level? If not, then he had to earn those levels somehow, and that how is via exp. That's the mechanic by which the fighter class gains levels, PC or not.
Also, in the DMG when you create an NPC using classes and levels, you can create them as you would a PC. That means that the NPC has experience points that he had to earn somewhere. You also have adventuring NPCs that are run like PCs.
Level means something and the measure used to get those levels is XP.
Very true.Levels are a really weird. They can be fun, but totally gamey and abstract.
It's totally believable that in a kingdom at peace, the king's champion might have a lot of training without having engaged in deadly conflict. The untested warrior...
Very true.
I've had it in mind, but never fully codified it, that non-adventuring NPCs can slowly gain levels in a class just through spending years at doing what they do; be it lab mage, street thief, stay-at-home temple cleric, militia or guard, or whatever.
Levels in themselves are weird (and "gamey") because of the way they group together, and homogenise, various elements of human capability.Levels are a really weird. They can be fun, but totally gamey and abstract.
It's totally believable that in a kingdom at peace, the king's champion might have a lot of training without having engaged in deadly conflict. The untested warrior...
All this stuff about XP is nonsense and not borne out by the text or practice of any edition of D&D. Levels are a device for measuring a certain dimension of character puissance. NPCs can have levels (at least in most versions of D&D). But there is no suggestion that (say) the 6th level fighter who comes to serve an AD&D fighter who builds a castle earned those 6 levels by defeating monsters and acquiring treasure. Gygax himself notes that this is a conceit of gameplay - it's not a weird causal law that governs offscreen NPCs!
And as far as raising to 10th level without killing - and putting to one side the completely arbitrary stipulation that a king's champion must be 10th level - why not?
The player of that character is never obliged to narrate the final blow as fatal. I GMed a paladin in a RM game who didn't kill anyone until about 5th level, but death in RM is to a significant extent a function of chance (crit tables - the first death was a 00 decapitation result). In a system like 5e which allows the player to choose the outcome this paladin might have reached 10th level without killing anyone. A fighter could be played the same way.
You seem to have confused a player declaration of effect with an ingame event. (And this rule is from 4e - one of many aspects of 4e that carry over into 5e.)Up until 5th edition(or maybe 4th. Don't know that one well) PCs didn't have the ability to time travel and make a lethal hit non-lethal AFTER damage was dealt and they realized that they just dropped the enemy to 0.
OK. But that hardly seems relevant to interpreting the game rules. I ask again - do you regard it as RAW that a king's champion must mete out death, or must have meted it out, such that a PC fighter whose player uses the drop-to-zero rules such that the PC doesn't kill anyone is implementing a house rule, or breaking this fighter rule, or whatever?That's the one rule that is already gone from my game.
I already posted some examples upthread - mercenary soldiers (pp 30-31 of the DMG).So in 1e henchmen gained experience points for killing things, but other NPCs didn't?
So in 1e henchmen gained experience points for killing things, but other NPCs didn't?
Number of Followers by Level
The character can lead up to the indicated number of characters of each level. Followers are similar to cohorts, except they’re generally low-level NPCs. Because they’re generally five or more levels behind the character they follow, they’re rarely effective in combat.
Followers don’t earn experience and thus don’t gain levels. However, when a character with Leadership attains a new level, the player consults the table above to determine if she has acquired more followers, some of which may be higher level than the existing followers. (You don’t consult the table to see if your cohort gains levels, however, because cohorts earn experience on their own.
Dunno. I never said that they had to be 10th level exactly. I said 10th level or so. A king's champion is probably not going to be a single digit level putz, though I suppose 8th or 9th is possible. Kings have powerful enemies, so they need powerful champions.
Up until 5th edition(or maybe 4th. Don't know that one well) PCs didn't have the ability to time travel and make a lethal hit non-lethal AFTER damage was dealt and they realized that they just dropped the enemy to 0. That's the one rule that is already gone from my game. In the current game I am a player in, we decided unanimously that the rule was a stupid one and that it should be changed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.