The Black Kestrel
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MoogleEmpMog said:As much as I prefer d20 Mecha's mecha rules to d20 Future's mecha rules, especially since the former cover all vehicles rather than just giant robots, the battleships with spitballs paradigm is definitely more in keeping with the d20 tradition.
Personally, I'd like to know how people have done with GREATLY reducing the cost of armor (or perhaps hp) in d20 Mecha. Currently, it handles live-fast-die-young super robots like the EVAs, or military mecha like the ones in Robotech, but it doesn't handle tough, ablative hp and armor mecha, like those of Battletech or Xenogears, well at all.
I haven't fooled around with reducing the cost of armor at all. DwelleroftheDeeps' suggetion makes perfect sense. I'm interested in why you think Armor is too expensive. I find that Armor rarely takes the lion share of MP when designing a mech in d20 Mecha, its usually the movement speed that gobbles up MP (of course lately I've been doing starships with realistic space movement and a lot BP which could be skewing my view right now).
I've attached a spreadsheet comparing the Manticore from d20 Future and the Hunter from Dream Pod 9's Heavy Gear d20. They are roughly matched in MP cost/Purchase DC. Both are statted out using d20 Mecha and the conversion guidelines I've worked out from d20 Future to d20 Mecha. The Manticore is definitely in the tough ablative ala the Battletech example above. The Hunter falls under realistic(relatively speaking), military mecha category. Crititque, compare and question away.
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