Nytmare
David Jose
First off, a +1 to pretty much everything that everyone else has said so far.
Second off, I'd draw even more attention to the importance of focusing your energies on where the people playing the game are going to be looking, and then spiraling outward from there. Nowadays I do almost all of my world building with my players as my primary sound board. And by saying that, I'm not suggesting that you don't eventually fill in all those blanks; but I would argue that starting broad, and then filling in details where details are most likely going to be seen is going to be best. Tell them what they know, and in answering the questions they have about the world, you'll know what aspects of the world they're most interested in.
On top of that, you (and that's a collective "you" that maybe includes your players as well) should figure out how big starting characters' world views should be. Does their knowledge of the world extend to the borders of their village? To the edges of the valley they live in? For a few days travel in one or two directions? Do maps of the world even exist from a character's standpoint?
Second off, I'd draw even more attention to the importance of focusing your energies on where the people playing the game are going to be looking, and then spiraling outward from there. Nowadays I do almost all of my world building with my players as my primary sound board. And by saying that, I'm not suggesting that you don't eventually fill in all those blanks; but I would argue that starting broad, and then filling in details where details are most likely going to be seen is going to be best. Tell them what they know, and in answering the questions they have about the world, you'll know what aspects of the world they're most interested in.
On top of that, you (and that's a collective "you" that maybe includes your players as well) should figure out how big starting characters' world views should be. Does their knowledge of the world extend to the borders of their village? To the edges of the valley they live in? For a few days travel in one or two directions? Do maps of the world even exist from a character's standpoint?