(a) what significance you see in the selection
Well, mostly I wanted to see the following, even though I can't take a very accurate sample:
How many people prefer 4e
How many people prefer PFRPG (and other 3.5 derivatives)
How many people prefer 3e/3.5e
How many people prefer AD&D
How many people prefer old-style D&D and similar games
and how many people prefer something else (with some examples listed just because i was curious what the 'other' breakdown might be like).
I figured I'd get a bigger sample here, and it would be a wider spread of gamers than in my local group.
Plus we started an RPG club at the university, and I was curious of what the main pulls will likely be in terms of games people want to play in the fall (we also get alot of alumni). obviously this doesnt actually answer it, but it allows me to speculate while a bit more informed of what people like.
(b) what poll respondents see in it.
I don't know what other people will see in it. personally I find it interesting to look at and it gives me somethingto ponder, if nothing else.
How is this array related to , and how are you identifying switchers? Do you simply assume that everyone who picks the 4e box has 'switched from' something else? Do you further assume that this something else is 3e/3.5?
To some extent I assume that the people who did switch to 4e played some previous edition of D&D. I suppose some of the people never played any other games, but that's fine for my purposes as well. I just wanted to know what types of games were liked, and how many people liked them (percentages)
The whole design does more to raise questions about just what you are trying to do than it does to answer anything.
it's mostly curiosity, but now you have more detail surrounding my curiosity. Does that answer your questions?