There was an article in the early days of the Dragon magazine that examined this. The only stat I can remember off the top of my head was Intelligence. Divide your IQ by ten and that was your intelligence. I think maybe the Strength score was equivalent to what you could bench press divided by 10 again.
In 1e, Str is based on military press (the lift straight up over your head). Its Military Press/10 (see PHB 1e under Str).
In the real world, an IQ of 140 puts you in the 98th or 99th percentile of scores...but a 14+ Int (on 3d6) comes up (I think) 16% of the time...or, in other words, a 14 Int only puts you in the 85th percentile. Or something like that.
For example, say a character has a dexterity score of 8. What would he be like in real life?
What source is this info from? PHB?
STRENGTH — To determine strength, go to a gym and military press
as much weight as you possibly can. Divide the number of pounds
you lifted by ten; the result is your strength rating.
ing.
INTELLIGENCE — To determine your intelligence, look up the results
of the most recent IQ test you have taken and divide the result
by ten. This number is your intelligence rating.
WISDOM — To determine your wisdom, calculate the average number
of hours you spend playing D&D or working on your D&D Campaign
in an average week. Subtract the resulting number from twenty
and this is your wisdom.
DEXTERITY — To determine your dexterity, go down to the track at
the local High School and run 440 yards. Subtract your time in seconds
from eighty, and the result is your dexterity rating.
CONSTITUTION — To determine your constitution, figure out the
number of consecutive number of months you have gone without
missing a day of school or work due to illness. The number of
months is equal to your constitution rating.
CHARISMA — To determine charisma, count up the number of times
you have appeared on TV or have had your picture printed in the
newspaper. Multiply this number by two, and the result is your charisma
rating.
18 is still the maximum for a starting human. That's the upper limit of raw human potential. Anything above that is augmented by one means or another.3E changed all of this. It established 10-11 as "average" and really put no upper limit on stats. In this scale it's harder to interpret. An old 18 intelligence could be Einstein, or the elite genius types of the world. In the new scale with no real upper limit, I'm not sure where to place the best because another could later be better. This non-ending scale is nice for the purposes of character advancement, because the player always has somewhere to improve. It's also great for superhero games like Mutants & Masterminds where superhumans have stats much higher than mundanes.
In a "real world" model it's harder to set in stone because I can't really fit a probability curve if there is no upper limit. I can't say if the person is the best out of 200, the best out of 1,000 or more.