Well, or a high fantasy novel or myth/legend or even sword & sorcery.
But TV and action movies - and video games - are more the norm for fantasy these days, yeah.
Hit points are definitely less compelling if you're going for, IDK, survival horror, murder mystery, slice of life, or many another genre or sub-genre... oh, and of course, "low fantasy" (implied by the existence of "high" fantasy) and "fantasy vietnam" (AFAICT, coined for D&D discussions, ironically enough)
But, yeah, I get not liking hit points. I acknowledged they're a dissociative mechanic, unrealistic as can be, vague, abstract, and occassionally self-contradictory. But they are a practical game mechanic that avoids many issues that are problematic in games, even tho author force can make them work in fiction, and they're right at the core of D&D, you can't really have the game without them.