I've never heard of anyone nerfing Cleave.I wanna know why people nerf power attack and cleave. that just seems wrong
Power Attack isn't banned in our game, but it is nerfed to 1-1.5 ratio, instead of 1-2 with a 2 handed weapon. So dropping 2 into power attack yields 3 extra damage, etc.
I've also considered making 'power attack' a standard manuever available to everyone and having the feat simply elimenate a cap on trading 'to hit' for damage, but that also seems to have more drawbacks than benefits.
Instead of eliminating the cap, you could have it give you a more favorable ratio. Just like there's the option to fight defensively (-4 attack, +2 AC) which is improved upon by Combat Expertise (-X attack, +X AC), you could have a "fight recklessly" option that trades -4 attack for +2 damage, which is improved to the normal -X/+X by taking Power Attack.
What sorts of drawbacks were you seeing to making PA a standard maneuver?
In my recent games, I've given most of the "martial" classes an ability to subtract up to (-BAB/2) from attack, damage, or AC and add the same amount to one of the other two attributes (no splitting it up between them), and this ability counts as Power Attack, Combat Expertise, Shock Trooper, etc. for prerequisite purposes. Having that option available to all of the combat types makes them less of a one-trick pony, shortens feat trees, gives archery a bit of a boost, and so far I haven't seen any detriment to the martial classes or any sort of game breakage.
No fair! I spent hours writing up "Grom Greengrass the Ghoul-o-Mancer!"I have no universal ban/nerf list. If I do ban or nerf something, I do it for campaign-specific reasons (IOW, "There are no Dwarves/Druids/necromancy spells in this game because of _____").