DWARF said:
Alright, my DM has created a world where magic pretty much cannot be bought. He hands out magic potions and items in treasure hoards, but buying magical items is pretty much completely out the window.
So, now approaching 10th level and coming up on 40,000 Gp, what is the party to do with all the wealth? The game is fairly railroaded and we don't have much downtime. We currently have a small ship to go around in, and no real base of operations. Problem is, the country we're travelling through is right in the middle of an orc invasion so picking a spot to settle down and rest doesn't seem like the best idea either.
Any suggestions?
This is exactly the position that I hope my PCs will be in in a few levels (they are currently 4th, so they haven't saved up that much yet) but I have built in some plot hooks that will help them spend it. However, beign an unpredicatbale lot I read this post hoping to get some ideas. Raising an army sound great, of course, but I would save the fortress building until after the war is over, you should have lots more gold and influence then anyway.
Other than extremely creative means to end the war, like the wonderful cheap bread idea, and mundane upgrades to your ship I'm not sure what you could do.
Do the PCs intend to intervene in the invasion? If so, is technological research a viable option? Alchemist fire projectors (flame throwers), improved repeating cross bows (machine guns), trebuche, gunpowder, gliders, or other low -tech but doable in DnD inventiosn could change the world. Other options include ransoming the kingdom from the orcs, just paying them to go away (not a real good idea, they'll be back, but it might buy time), or encouraging a neighboring kingdom to intervene.
Not the humanitarian types? Buy swords. Lots of them. And armor, and bows, and arrows. In fact, hire the craftsmen to make them and the raw materials (bows willbe cheaper inthe long run) and become arms merchancts.
I'd love to hear what happens