MonsterMash
First Post
At the moment, they die, but I am considering a fate/hero points system that allows a character to be stabilised at -9 HP at the expense of a point like the Conan RPG.
Humanophile said:I would love to play in a game where the characters (and players) prized and worked for some valued ideal to the point that it was the measure of success and failure, while combat was just one of the options they had in search of that goal. Were that the case, dice rolls for the high ideal would stand, while lethal blows just took the character out of play for a bit.
But no. The games I play in, the sole metric of success seems to be combat, treasure, and cool stunts. That being the case, getting pounded into the tar seems to be the major success/failure issue that the players care about. And there's no real thrill to victory without challenge and risk.
francisca said:Other: Mock them endlessly and tell them not to let their dice get near mine.![]()