Ok, I might have been a bit presumptuous in the OP. When I say "story", I mean the themes, plot hooks, and general milieu events from which reactive collaborative storytelling arises. But also I mean the stories of people the PC's don't control, and backdrop events that in part define the world around them.
grab the nearest newspaper and read out the headline story but with goblins
Cardinal Keith O'Brien, Britain's most senior Goblin Cleric, misses Sunday Mass after allegations of improper behaviour.
grab the nearest newspaper and read out the headline story but with goblins
I know it sounds silly; logically, it's an impossible premise. But what do you do when you have the urge to tell a new story at the game table, but nothing feels new? Your muse has abandoned you, and everything you can think of is a stale rehash of a previous game or a bad adaptation of a book or movie? What do you do when you've run out of stories to tell?