What Do You Expect in a 1,000th Level Character?

Sejs said:
Commoner 20 / Exemplar 980 focused on Profession (Farmer) all the way. Mm hmm.
That still has enough HP, saving throws, BAB and feats (there can't be 1000 levels worth of skill boosting feats) to obliterate entire cities when he gets mad and starts a tavern brawl.

Saving Throws: (Before feats & ability score modifiers):
Fort, Ref & Will: +496

Base/Epic Attack Bonus: +500

HP: ~9480 (before CON and Toughness)

Skills: 1003 ranks in at least 2 skills (3 if human, more if an INT bonus). Up to 983 ranks in at least 6 other skills (possibly many more depending on INT) Many, many ranks in every skill in the game.

That farmer would be the greatest scholar & sage, as well as as warrior, thief and just about anything you could think of (except spellcasting) on an entire continent, or maybe world.

Feats: 333 feats, plus 3 Exemplar Bonus Feats, plus Epic Bonus Feats for the epic Exemplar progression (at least another 323 feats), for a total of 659 feats! That's enough to not just be the greatest farmer in the multiverse, but the greatest craftsman, greatest warrior, greatest almost anything.

Ability Scores: Even a commoner with 11's and 10's in everything will have recieved 250 points of ability score increases. You could have a 50 in every ability score, with no problems. (+20 to all saves, +20 to hit and +20,000 HP!, almost 30k HP from a "farmer")

Even a Commoner 20/Exemplar 980, what could be called the most combat-light build you could come up with in standard D&D, is still a remarkable dreadnought of power that could devastate even cities (or small continents).
 

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Even a Commoner 20/Exemplar 980, what could be called the most combat-light build you could come up with in standard D&D, is still a remarkable dreadnought of power that could devastate even cities (or small continents).

With his mighty, MIGHTY farming!

Plant some seeds and bammo!, the next morning the entire city is overrun with sorghum.

Then he'd go back to minding his farmstead on the Astral Plane, content in his knowledge that those pesky kobolds and orc raiders and other commoner woes will leave him be.

:D
 

After a long, hard week of killing Aos (there turned out to be more than one Ao), Ladies of Pain (more than one of her too), and Batman, he gets his dice bag and gets together with a few good friends.

And he plays you.
 

At level 1000, you would be operating on a whole different plane of consciousness. You would see many possible reprecussions from everything you do . . . from killing a God to accidently dropping your ceral spoon at breakfast. (In fact, you knew before you woke up that this was a possibility and elected toast instead!)

You would have been at least 10 years ahead of Bill Gates in purchasing DOS from IBM and your tech company would have developed a perfect version of Windows before Bill even had the most subconscious inkling of the possibilities.
 

wingsandsword said:
A GM and/or player with no sense of scale? Somebody performing a futile rules exercise in statting up a character that might be able to take on an entire plane of existence at once.

Y'know, maybe 2e had some right ideas, like mortal progression stopping at 30th level (DM's Option: High Level Campaigns & Dragon Kings) and gods only being able to go to 40th level (Faith & Avatars/Powers & Pantheons/Demihuman Deities).

Maybe given how multiclassing works in 3e increase that to 40th level (for mortals), but still, a hard limit on progression seems like it might fit for my views on D&D, there comes a point where you really do hit the limit of what really are the limits of mortal capacity, a point where you reallly have pushed the mortal body and mind to its limits and only some sort of transcendental experience (like divine ascention) lets you level up any further instead of sticking your "XP straw" into yet another monster and sucking out it's valuable XP like a gamer gulping down mountain dew.
While I admit it does follow a Dragonball philosophy, if someone wants to run a 1000th-level campaign, who are we to tell them they are crazy? The thing I like about 3E is infinite progression. By the time a character reaches beyond 20th-level, you can simply assume they have achieved some form of transcendence that makes them capable of moving beyond mortal limits. That's why the gods fear mortals; gods have limited power while mortals are theoretically capable of becoming infinitely powerful. At least according to Mostin.
 

I would expect the 1,000th level character to be a 9 year old kid wandering around the city making jokes at other people and then kicking them in the shin and running away as fast as they could for laughs. I mean come on what else are they going to do for fun, kill another dragon?
 


If you keep the leveling philosophy in mind, that is gaining a level every 4 session or so, it would take 77 years of real time to raise such a character from level 1 to level 1000. That's assuming you play once a week.

I don't know how arthritis ridden such a character is, but the player (if still alive) wasted an amazingly (too) large part of his life. I genuinely feel sorry for the guy. Even much moreso for the DM.
 

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