Philotomy Jurament
First Post
All the thing sthat I like best about D&D are not edition-specific, but I also really like the Arcana Unearthed variants to Vancian magic. I thought that was very well done, and have adopted some of it in my C&C game.
Of those, the most important to me is classes; distinct and different archetypal roles within a group where the whole can add to greater than the sum of the parts. Game systems that allow these to blur, to where each character can do pretty much everything, tend to lose this inter-reliance aspect.Quasqueton said:Levels – I like the marked advancement.
Hit Points – I like “seeing” the “battle damage”. I like the whittling down effect of fighting a big monster.
AC – I like the abstract method of hitting for damage.
Classes – I like the archtypes and specialization that requires a party with diverse abilities working together.
Ability scores from 3-18 – I like the bell curve, and the easy comparison. The range is large enough for plenty of variance, yet small enough to not go into minutia.
Alignments – I like the two-word, “thumbnail” description of a character or monster. I like that there are Universal Powers of Good, Evil, Law, and Chaos.
Dungeons – I love dungeon delving.
WayneLigon said:I like the abstract combat system. It could be tightened up in places, but on the whole it has the 'right' level of abstraction for me. I like that I don't have to worry about what part of the body I got hit in, don't have to keep track of each wound, don't have to worry about not having a helm or what bit of armor is covering what limb.