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These guys. As a kid, I spent many nights trying to decide if I wanted to be more like Raistlin or Caramon when I grew up...
I really appreciated the Knights of Takhisis. It was like evil taking a good hard look at itself, realizing that what they've been doing up to this point just isn't working, and making a genuine effort to put in the hard work to become an organized disciplined military force. It was like character growth for evil as a whole (and a shift towards lawful - methodical and frequently successful).
in the novels the kleptomania was a character quirk, it should never have been a core trait of the entire race. The new approach is better - but I still wont use themI quiet liked kender in the novels, they work in literature, but their kleptomania could be problematic in game. I like the direction they took in the UA release that made them still seem like Thieves without being a problem to the party.
I'm ignoring the 5e version of the lances. They were supposed to be mighty when used against dragons, and that's what I want for my game. I think upping the damage from 3d6 to 10d6 might do the trick.the title items... the dragon lances.
You need a magic arm and hammer and when you make them they are SUPER deadly
edit: I tried to google them, but I found 4e and homebrew rules and I am not sure I remember them right... but I remember them doing bonus damage based on the HD of your mount, and ignoreing resistances
do you have the 1e rules?I'm ignoring the 5e version of the lances. They were supposed to be mighty when used against dragons, and that's what I want for my game. I think upping the damage from 3d6 to 10d6 might do the trick.