Dragonlance [+] What do you like most about DRAGONLANCE?

Anyone remember this old game? I was seriously addicted.

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The best Dragonlance game I have seen was a war game. The characters were in the armies fighting against the Dragonlords. It had the feel of a lengthy war movie. To me, that will always be the iconic Krynn, although I understand that it is not quite the normal view.
 


Hmmm...

1. UNBELIEVABLE production values for the time. These modules, compared to anything out at the time were FREAKING GORGEOUS. That isometric map (ISOMETRIC MAPS!!!!) of Xak Tsaroth still gives me goosebumps. Never minding things like battle maps of the High Clerists Tower and complete Battlesystem armies. :wow:

2. A complete campaign. Love it or hate it, it's the grand daddy of the adventure path. It's something I aspired to try to build on my own for many years. Something with a story that would unfold throughout the campaign, rather than the Dungeon du Jour I was used to playing.

3. PRODUCTION VALUES

4. World building that was tied to the campaign. There wasn't a whole bunch of details about stuff that wasn't part of the campaign, like you got with Greyhawk. No gazetteers or things like that. Just a honking huge freaking adventure that would take a very long time to actually play out.

5. PRODUCTION VALUES.

6. Did I mention the production values? :)
 

I'm a twin, and seeing twin heroes in Dragonlance was so exciting as a kid.

I always find it interesting to see how artists depict Caramon and Raistlin - it's important that, for all their physical differences, they still look like they're related. Elmore managed it, but with other artists that wasn't always the case.

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These guys. As a kid, I spent many nights trying to decide if I wanted to be more like Raistlin or Caramon when I grew up...

Steel Brightblade was arguably the most compelling character of Dragons of Summer Flame. By comparison, Palin Majere was a plain boiled noodle.

I really appreciated the Knights of Takhisis. It was like evil taking a good hard look at itself, realizing that what they've been doing up to this point just isn't working, and making a genuine effort to put in the hard work to become an organized disciplined military force. It was like character growth for evil as a whole (and a shift towards lawful - methodical and frequently successful).
 
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the title items... the dragon lances.

You need a magic arm and hammer and when you make them they are SUPER deadly

edit: I tried to google them, but I found 4e and homebrew rules and I am not sure I remember them right... but I remember them doing bonus damage based on the HD of your mount, and ignoreing resistances
 

What did I like most? Fizban!!!

I also liked the lore and history of the world, as well as a novel that used a lot of dragons in a way that didn't really seem absurd. It was a lot of fun.
 

I quiet liked kender in the novels, they work in literature, but their kleptomania could be problematic in game. I like the direction they took in the UA release that made them still seem like Thieves without being a problem to the party.
in the novels the kleptomania was a character quirk, it should never have been a core trait of the entire race. The new approach is better - but I still wont use them
 

the title items... the dragon lances.

You need a magic arm and hammer and when you make them they are SUPER deadly

edit: I tried to google them, but I found 4e and homebrew rules and I am not sure I remember them right... but I remember them doing bonus damage based on the HD of your mount, and ignoreing resistances
I'm ignoring the 5e version of the lances. They were supposed to be mighty when used against dragons, and that's what I want for my game. I think upping the damage from 3d6 to 10d6 might do the trick.
 


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