Jack Daniel
Legend
Original/Basic: the logo and the boxed sets (all of 'em) are just so damned iconic. I love boxes. This is my edition of choice for lots of reasons; and among them are the groovy hipster-factor and the fact that I started with the Grand Auld Game.
1st edition: the vibe is utterly unique; OD&D might have come first and it might be the more fun game to play, but AD&D gets to define what D&D -is-.
2nd edition: I have all the nostalgia for the black-covered reprints from the late 90s; but frankly, both before and after the reprints, 2e had the best color art ever from any edition of D&D. It is the definitive edition for fantasy artwork.
3e: when this edition came out, there was just so much excitement for playing D&D. I might not like the rules all that much (although 3.0 without splats is actually surprisingly tolerable with the simple tweak of not adding spell levels to save DCs), but I do remember the heady days leading up the big release right here on EN World. D&D was never more exciting.
4e: while again I don't much care for the execution, I at least love the idea of a game which is for all intents and purposes "D&D: Tactics." If I ever want to play a Fire Emblem tabletop campaign, I'm resigned to the fact that I'll have to teach myself this edition.
5e: I guess it's cool that people actually play this edition without stigma, and it's kind of the first time that's happened. If 3e was the most exciting D&D, 5e is the most popular and mainstream.
1st edition: the vibe is utterly unique; OD&D might have come first and it might be the more fun game to play, but AD&D gets to define what D&D -is-.
2nd edition: I have all the nostalgia for the black-covered reprints from the late 90s; but frankly, both before and after the reprints, 2e had the best color art ever from any edition of D&D. It is the definitive edition for fantasy artwork.
3e: when this edition came out, there was just so much excitement for playing D&D. I might not like the rules all that much (although 3.0 without splats is actually surprisingly tolerable with the simple tweak of not adding spell levels to save DCs), but I do remember the heady days leading up the big release right here on EN World. D&D was never more exciting.
4e: while again I don't much care for the execution, I at least love the idea of a game which is for all intents and purposes "D&D: Tactics." If I ever want to play a Fire Emblem tabletop campaign, I'm resigned to the fact that I'll have to teach myself this edition.
5e: I guess it's cool that people actually play this edition without stigma, and it's kind of the first time that's happened. If 3e was the most exciting D&D, 5e is the most popular and mainstream.
Last edited: