Usually, I sit around and think up a few character story concepts I like and then roll some dice to see which one they correspond with best.
If I'm entering an existing group, I will straight up ask if they have a class preference. For example, I'm perfectly happy playing clerics, so if a party needs a cleric I'll step right in and just give my own backstory spin.
And finally, if I'm undecided, I'll just roll dice to decide everything and see what comes up and if this means I'm playing a halfling barbarian, so be it. I find the weird combos really can work if you give it a chance and explore the concept.
If I'm entering an existing group, I will straight up ask if they have a class preference. For example, I'm perfectly happy playing clerics, so if a party needs a cleric I'll step right in and just give my own backstory spin.
And finally, if I'm undecided, I'll just roll dice to decide everything and see what comes up and if this means I'm playing a halfling barbarian, so be it. I find the weird combos really can work if you give it a chance and explore the concept.