I guess, but I still think it is significantly less crunchy than 5E.It looks like more of the complexity is in the cards rather than in the class directly?
It's classes have more like 6 to 8... but you don't start with them all, as 3 per subclass... you get 2-3 core for the class, and 1 from the subclass; at level-up you can opt to add the next card rank in the subclass.Daggerheart has nowhere near the crunch of D&D though. It's classes have, what, 4 abilities?
This makes me a bit more curious again about Daggerheart because I am one of these in the middle of that Venn diagram. As a player I like to powergame while going deep into roleplay (its not mutually exclusive). As a DM I like fulfilling narratives, like to include player input into worldbuilding etc., but I also love a bit crunch on the gameplay. Not too much, but purely narrative driven games are a bit too .... .... floaty to me? I lack better words to describe the vibe I don't like.Either a player likes the crunchy rules or they like super-lightweight freeform play. Finding a group of people who like both when that Venn diagram is effectively two separate circles is going to be hard.
Grab the SRD. It is very complete.I am looking at how to get my hands on a copy. I really like what I see and this game might push me to run/play in a game for the first time in over a decade.