What do YOU plan on doing with Daggerheart?

Fate isn't GMless. Nor are FFG Star Wars, Burning Wheel, Burning Empires, Mouse Guard, any of the 2d20 games... Daggerheart...

They're all in the same zone of the GSN graph...the corner of the center triangle along the GN line, a bit from the edge.
I'm just saying that DH is not an extreme example of a narrative game so some folks can probably calm down.
 

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I'm just saying that DH is not an extreme example of a narrative game so some folks can probably calm down.
I think the game is created in such a way that the narrative dials can be easily tuned. GM can just use fear examples from book and it'll work just fine. Have players who don't want to add details? GM can just narrate like it's D&D. Or you can go full on cooperative narrative or anything in between.
 

I think the game is created in such a way that the narrative dials can be easily tuned. GM can just use fear examples from book and it'll work just fine. Have players who don't want to add details? GM can just narrate like it's D&D. Or you can go full on cooperative narrative or anything in between.
Right. Play does not hinge on players taking deep investment in narrative. And as far as I can tell from the actual procedures, as long as GMs follow the Fear rules they can essentially run it like most trad RPGs.

Don't get me wrong: I think the "light narrative" is a good rules approach and different players will engage with it at their comfort level. But people shouldn't be avoiding DH because it is a "storygame."
 

The usual shorthand in the PNW is a deep south denigration term for persons of African ancestry.
Yeah, I never considered that one. Think I've settled with going back etymologically to the root and use Aroughcoune.
Raccoons belong to the genus Procyon; which in at least my humble opinion is kind of awesome. One could call them something like "Procyonids"? Or procs for short.

...or whatever you prefer, of course.
 
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I'm just saying that DH is not an extreme example of a narrative game so some folks can probably calm down.
Given that the GM can call for rolls, set scenes, but doesn't get to use NPCs until someone gets fear or the GM spends fear, or triggers them to act, its right out there with Apocalypse World.

In that aspect, it's more narrativist than Fate is. (Pun intended). Fate, NPCs are given normal turns. Daggerheart, it's entirely plausible for a combat scene to have no GM actions after scene framing, because every roll was with hope. Not likely, but mathematically plausible.
 

Raccoons belong to the genus Procyon; which in at least my humble opinion is kind of awesome. One could call them something like "Procyonids"? Or procs for short.

...or whatever you prefer, of course.
I like "Procyonids" far more than "Aroughcoune" which, aside from spelling with an ou instead of oo, is going to have the same issue as raccoon at least half the time.
Plus, Procyonid allows for "ringtailed cats", coatis, olingos, and kinajous...
 

Given that the GM can call for rolls, set scenes, but doesn't get to use NPCs until someone gets fear or the GM spends fear, or triggers them to act, its right out there with Apocalypse World.

In that aspect, it's more narrativist than Fate is. (Pun intended). Fate, NPCs are given normal turns. Daggerheart, it's entirely plausible for a combat scene to have no GM actions after scene framing, because every roll was with hope. Not likely, but mathematically plausible.
I think a game that directly hands players authority to define "aspects" of the world in play is significantly more narrative than one than requires the GM to spend a resource to activate an enemy.
 

Given that the GM can call for rolls, set scenes, but doesn't get to use NPCs until someone gets fear or the GM spends fear, or triggers them to act, its right out there with Apocalypse World.

In that aspect, it's more narrativist than Fate is. (Pun intended). Fate, NPCs are given normal turns. Daggerheart, it's entirely plausible for a combat scene to have no GM actions after scene framing, because every roll was with hope. Not likely, but mathematically plausible.

Note that if the GM has fear from any source they can do an “intrusion” style activation to step in with an adversary spotlight. Yes, it’s technically possible to get to a combat encounter with 0 fear stacked and never roll a failure (failures alsohand over the spotlight) or with fear, but seems deeply unlikely - given that resting gives fear to the GM.
 

Raccoons belong to the genus Procyon; which in at least my humble opinion is kind of awesome. One could call them something like "Procyonids"? Or procs for short.

...or whatever you prefer, of course.
I’d go with something like Procyn. Close enough to the real word to be useful, and also only two syllables.
 

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