I'm working on a custom magic item for my game. The basic idea is that it's a reach weapon, and has the potential to "explode," damaging everybody within five feet of the main target. The idea is that you hit somebody 10 feet away and also deal some damage to the enemies next to them.
1. You can use the explosion at will (or not if you risk hurting allies), but it only does a small amount of damage.
2. The explosion deals a large amount of damage, but it has a limited number of charges per day.
3. The explosion is triggered when you get a critical hit. Again you can choose not to if there are allies near.
So assuming I perfectly balanced the damage between these so they had the same DPS over an adventuring day and everything else was equal, which of these options would you prefer as a player?
1. You can use the explosion at will (or not if you risk hurting allies), but it only does a small amount of damage.
2. The explosion deals a large amount of damage, but it has a limited number of charges per day.
3. The explosion is triggered when you get a critical hit. Again you can choose not to if there are allies near.
So assuming I perfectly balanced the damage between these so they had the same DPS over an adventuring day and everything else was equal, which of these options would you prefer as a player?