Branduil
Hero
Typically, baaaaaaaahhh, although maaaaaaaahhh could work too.Mustrum_Ridcully said:Määäähhh.
That's what German sheeps say. I don't know what they say in English.![]()
Typically, baaaaaaaahhh, although maaaaaaaahhh could work too.Mustrum_Ridcully said:Määäähhh.
That's what German sheeps say. I don't know what they say in English.![]()
Beeeh.... beeeh.... So says this Italian sheep.Branduil said:Typically, baaaaaaaahhh, although maaaaaaaahhh could work too.
In my honest opinion? Not really. They've already said that they've given thought to revisiting the erinyes as a "spirit of vengeance".DarkKestral said:Mike: actually, I don't mind the erinyes in general being freed up from being a sex fiend (pun unintended) if it means I get a new one that's more "spirit of vengeance"-like. But I do want an erinyes, because I think the mythological monster is too cool to give up. That's all. Can a guy not feel annoyed by the loss of a particular favorite monster?
Which is, as far as I can tell, the reason why they've altered the succubus for Fourth Edition: to do better justice to the concept of the folkloric succubus according to the nature of fiends in the new edition.And likewise, the succubus has a long history outside of D&D. Sex monsters go way back in heroic literature...
Mouseferatu said:Why?
Seriously, why? Why do the designers owe you an explanation at all?
The internet has seriously spoiled us. Because we now can communicate with the designers, we assume that they must, in turn, tell us everything they're doing, and why.
Nobody explained each and every change from 1E to 2E, or from 2E to 3E.
Nobody explained why some of the changes were made in the remake of the Omen.
Nobody explained why the writers chose to advance the backstory with the Time War when they started Dr. Who back up in 2005.
Creators create, and if they choose to explain why they're doing what they're doing, that's a bonus. The designers owe us exactly one thing: Their best efforts at a game that'll be worth the money we pay to buy it. Period.
They change what they change. I guarantee you they have reasons for those changes. Some may be based on market research. Some may be based on personal taste. Some may be based on earlier playtests that we know nothing about.
And they are required to explain none of it. In fact, if some of the changes are based on market research, it's in their best interests not to explain it, lest they give up an advantage to competing companies.
Seriously, man, you don't like a lot of what you've heard about 4E, that's entirely your right. But claims that the designers are changing things without reason, or demanding that they make every reason known to us, are both short-sighted and ill-conceived.
Barastrondo said:And blue and white dragons are evil?
Baby Samurai said:Yes, have been since 1st edition as far as I know.