What do you think of the Eberron-specific races?

Gnome

First Post
Just curious about what most people's opinions on the 4 Eberron-specific races. How many of you are playing one at the moment? In general, I love the flavor of the new races, but I don't like how their mechanics shoe-horn them into narrow roles moreso than the standard D&D races (not counting half-orcs, who are similarly shoe-horned).

My opinions on each, not having played any of them yet:

Changelings: Very cool concept and implementation, IMO. While these guys are somewhat geared towards being rogues by virtue of their skill bonuses and minor shapechanging abilities, there's nothing preventing them from excelling at other roles. A couple of levels of a class that has bluff, disguise, etc. as class skills would probably be good to make the most of their abilities, however.


Kalashtar: Wacky race concept, for sure. I used to think these guys were totally useless unless you were playing a psion or the like, but I realize now that the fact that they are naturally psionic and have a power point reserve means that they automatically qualify for psionic feats. I imagine a Kalashtar figher who used his general feat slots to buy psionic feats, and his fighter bonus feats to buy normal fighter feats could be quite formidable, however. Optionally add-in 1 or two levels of psion (favored class) for some good buffing powers that the character could use many times due to the bonus power points this race gets (+1/level).

Still, these guys are definately shoe-horned, since the primary benefits of the race (the bonus power points) aren't very useful unless one is playing a psionic class.


Shifters: I'm not overly crazy about the idea of watered-down lycanthropes, and I think they are a bit weak mechanically. Their stat mods are worse than half-orcs (+2 DEX, -2 INT, -2 CHA), which I'm guessing is meant to balance out their shifting ability. Their shifting ability isn't all that exciting, however (1/day, lasts as long as barbarian's rage, and gives a +2 to 1 physical stat and one other minor ability for the duration). There are feats to improve this ability, but I think these are a bit weak for the price as well.

Due to their penalties, these guys are mainly shoe-horned into meele classes. I suppose they'd also make decent divine spellcasters and monks, but the CHA penalty would hurt for clerics, and the reduced skillpoints would hurt for druids and monks.


Warforged: My favorite of the races. I love the concept of sentient constructs, both from a role-playing perspective, and mechanically as well (no pun intended). I think they are pretty balanced overall, but I don't like how it seems like they were specifically designed to be ineffective spellcasters of any variety (-2 WIS, -2 CHA, built-in 5% arcane spell failure). They can do well at other classes than fighters, though; I think a Warforged rogue or scout might be particularly interesting.

Looking forward to hearing others' opinions, especially those who have played one or more of these races.
 

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Dispite myself I actually like some of them. The Kalashtar and Warforged are my least favorite. Now, I don't care about the mechanics like Gnome obviously does. None of the races are so strong or weak to really matter in the long run. I like the histoires and the creativity trhat comes with the races and for that I feel the Shifters and Changelings are actually darn cool.
 

I have slowly grown to like the Warforged, and have even incorporated them into my campaign (FR). The others have not sparked any interest yet, although I am flexible enough with my opinions to not write them off.
 

I dislike the shifters and changelings, and feel that they only exist so entry-level characters can play lycanthropes and doppelgangers. I'd rather just have them play a lycanthrope or doppelganger using the monstrous class progression.

The warforged have their own little niche, although I'd personally rather play a maug or nimblewright via monstrous class progression.

I like the kalashtar the best of the bunch. They have an interesting backstory and mesh nicely with the races in the XPH.
 

Kalashtar are cool as heck, they just strike some cord with me. That picture in Races of Eberron of the kalashtar caught in the dream of a dragon is just faerie tale fantasy all over. Warforged are ok, interesting questions as to weather they have a soul or not. Has it ever been touched on wether or not they go to dollurh when they die?


The rest are just kind of meh for me, though i can see the appeal they would have for some. But they just dont do it for me, is all. Heck, I dont care for gnomes or halflings, either.


[edit] haha, that doesnt appy to you tho, Gnome! [/edit]
 
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I like the Changeling fairly well and the Shifter is okay. Although they could be consider waterdowned versions of lycanthropes and doppelgangers, I view them differently because I have a mindset of what lycanthropes and doppelgangers are and haven't ever been able to shake that. Changelings and Shifters are new and different enough that I can see myself using them in different ways [once my group starts playing again, anyway].

As for the Kalashtar or w/e, I dislike them. The psionics thing makes me like them, if only because that word is mentioned under their race, no matter how little they actually deal with psionics.

Warforged are okay, though I plan on modifying their idea to fit my homebrew campaign a little better. I like the idea, but haven't seen them used at all to really know how much I like them or not.
 

I dislike the cross-genre aspects of shape changers and metal men as an entire core race.

I also don't care for the whole "living construct" thing. If there are construct make them be constructs. But just hand waving that they are constructs but all the stuff that comes with that doesn't apply seems cheap.
 

I've grown to dislike warforged a bit, actually. Their immunities -- which only get worse if the warforged takes the Juggernaut prestige class -- eventually make it nearly impossible to afflict them with any status condition other than entangled/grappled/knocked down/etc. I do think that they're balanced, but I do think the immunities take something away from the experience, as they can pretty much just take and dish out damage. Also, that new artificer3 spell that gives a construct DR10/adamantine = sick. Just sick, I tell you.
 

Shade said:
I dislike the shifters and changelings, and feel that they only exist so entry-level characters can play lycanthropes and doppelgangers. I'd rather just have them play a lycanthrope or doppelganger using the monstrous class progression.

The warforged have their own little niche, although I'd personally rather play a maug or nimblewright via monstrous class progression.

Warforged aren't a way for entry level characters to play constructs?? ;)
 


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