KnowTheToe
First Post
Tumble: DC for tumbling past someone is 15 + 1 for each 2 lvls (humanoids) or CRs (monsters)
Tumbling past a commoner DC 15
Tumbling past a 3rd lvl warrior or fighter DC 16
Tumbling past a Dire Tiger DC 19
If the tumble roll fails the tumbler takes an AoO, the tumbler makes a fort save DC 10+ damage. If the tumbler makes the save he moves to his intended position, if not he stays in the square where he took the hit. In cases when the tumbler is trying to tumble thru someone the DC is 25 + 1 for each 2 lvl/CR and the tumbler goes to the space before his opponent.
This seems to be fair and makes tougher opponents tougher to tumble past. The DCs will not climb too high and inorder for a rogue to tumble past high level opponents, the rogue will have to keep feeding his tumble skill with a point every couple levels. Tumbling is a grewat concept, but it should not be something you max out at third level and almost never have to worry about it again.
What do you think?
Tumbling past a commoner DC 15
Tumbling past a 3rd lvl warrior or fighter DC 16
Tumbling past a Dire Tiger DC 19
If the tumble roll fails the tumbler takes an AoO, the tumbler makes a fort save DC 10+ damage. If the tumbler makes the save he moves to his intended position, if not he stays in the square where he took the hit. In cases when the tumbler is trying to tumble thru someone the DC is 25 + 1 for each 2 lvl/CR and the tumbler goes to the space before his opponent.
This seems to be fair and makes tougher opponents tougher to tumble past. The DCs will not climb too high and inorder for a rogue to tumble past high level opponents, the rogue will have to keep feeding his tumble skill with a point every couple levels. Tumbling is a grewat concept, but it should not be something you max out at third level and almost never have to worry about it again.
What do you think?