• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What do you think the 2012 setting is gonna be?

I never liked the original Savage Species, really, but a 4e write up might have merit, if only to finally get us decent racial support for goblinoids. And maybe do something about Hobgoblins being the poor man's Half-Elf.
 

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What about Neverwinter(?). That Gazetteer was pull long before and was never scheduled to be released as the big setting pooh-bah.

Good points, but I think the Neverwinter "city book" (marketed as such earlier this month) falls outside the "big setting pooh-bah" format as much as the Nentir Vale Gazetteer would have - except, of course, for that fact that the latter was intended as an Essentials-sized softcover. Still, if you check the gazetteer's entry in the Product catalogue (p.10), the first entry in "Related Titles" is the FRCG.
 




That was my first guess too, but am I right in remembering there was a comment by Mike Mearls that it was something which had never been done in D&D before?

Maybe an epic setting. Playing fledgling deities. (Be nice if they dusted off some old Primal Order stuff).

Now, I know you are saying "but they've done that before" (Immortals set etc.) but he might mean never done before the same way Neverwinter was the first city focused supplement. ;)
 
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I kinda hope that the campaign setting for next year isn't an actual preset setting, but more of a Build-Your-Own-Campaign-Setting book. Basically, it would help aspiring DMs make their OWN worlds.
 

Maybe it's a straight up DnD board game.

You use the rules as stated in the Essentials, PHB X rules, but the setting is explicitly a board game. I haven't actually played any of the WotC boardgames, but I could imagine this something like Runebound or Descent where the goal of the game and campaign is pretty much spelled out.

The only other thing is that they lied about not doing things outside fantasy; because while steampunk (including Flintlock Fantasy, Gaslamp Horror, etc), sci-fi, modern were done in relation to DnD, they were never done in DnD (though the 3.5 DMG had some rules on modern firearms and lasers).
 

I think it's funny that there was an entire article about how NOT to pitch stuff to Dungeon/Dragon by saying it has "a twist," but that's how they pitch their products.
 

I think it's funny that there was an entire article about how NOT to pitch stuff to Dungeon/Dragon by saying it has "a twist," but that's how they pitch their products.

They don't want redundant material or for outsiders to come up with significant new ideas that they can't fully control?
 

Into the Woods

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