Morgenstern
First Post
Re: Realism in Modern.
Had a wonderful discussion about those over on the Spycraft board
. The posters got together and wrote up the results of the discussion, and we should have it up in the resources section very soon. Some neat takes on zombies (scary alternate version of DR!), a whole feat tree for the power of faith (light and dark), some departments (Spycraft's version of races) like Vatican Inquisitor, and even some bundles of gear.
Not something we were working on ourselves, but the market was clearly out there. I'm a huge fan of Resident Evil and the new Hellsing anime series, so it was neat to see that kind of thing neatly slotted into the existing rules.
Mystic power in Shadowforce Archer (a setting book for Spycraft) is a Feat-and-Skill system, with rites (minor magics) and rituals. It draws upon collective belief, so it favors the cult leader over the solo-spy, but some of the prestige classes can still build up substantial power for performing invocations by themselves. The iHand of Glory threatbook greatly expaned upon this with more feats, rites, and rituals along with the Wheel of the Year (adding effects for trying to work magic at different times of the year) and 4 prestige classes giving you a real leg up on mystic power if that's your shtick
. There is a Mystics Lite free download availible on the site (www.SpycraftRPG.com) if you're interested and want to look for things to import back to your game.
As to historical artifacts, lets see~
Shadowforce Archer: Beowulf's Hilt, Dream Catchers, The Feather of Ma'at, The Gordian Knot, Guan Gong's Halberd, Marduk's Signet, Mjolnir, The Necronomicon, Quetzalcoatl's Thorn, Rod of the Scarab, The Rosetta Stone, Sedna's Knuckles, The Tears of Gethsemane, and The Wheel of the Ancients.
Hand of Glory: Excalibur, Hanuman's Tattoo, Hugin, The Nemean Mantle, The Spear of Destiny, Syrinx, and Yasanaki on Magatama.
The Shroud of Turin is discussed in our downloadable module 'The Shroud'. I think the Ark is still packed in a crate down in the Agency's warehouse last I looked
.
Aliens and government cover-up go together like peanut-butter and chocolate
. Have to get someone working on that
.
jonas889 said:I think the simple plea of 'realism' in d20 Modern isn't asking for real life gaming but more towards realism as apposed to fantasy. Bugbears and elves have no decent place in a 'modern' setting, or at least they shouldn't. There are plenty of fantastic non-real things that have a modern feel that beholders and ogres just don't.
I would like to see a monster manual with Modern monsters. Supernatural stuff can work. We still feel that ghosts are still around today, undead like Night of the Living Dead zombies or grotesque abonimations of Resident Evil and Silent Hill are 'modern' monsters we can deal with.
Had a wonderful discussion about those over on the Spycraft board

Not something we were working on ourselves, but the market was clearly out there. I'm a huge fan of Resident Evil and the new Hellsing anime series, so it was neat to see that kind of thing neatly slotted into the existing rules.
When dealing with the occult and such in a modern setting fits into D20 more than giants and dragons...
I don't want to see magic like casting magic missile but I do want to see magic artifacts like the Ark of the Covenant from Raiders.
Give me a Book of Lost, Ancient, and Occult Artifacts and I'm a happy camper.
Mystic power in Shadowforce Archer (a setting book for Spycraft) is a Feat-and-Skill system, with rites (minor magics) and rituals. It draws upon collective belief, so it favors the cult leader over the solo-spy, but some of the prestige classes can still build up substantial power for performing invocations by themselves. The iHand of Glory threatbook greatly expaned upon this with more feats, rites, and rituals along with the Wheel of the Year (adding effects for trying to work magic at different times of the year) and 4 prestige classes giving you a real leg up on mystic power if that's your shtick

As to historical artifacts, lets see~
Shadowforce Archer: Beowulf's Hilt, Dream Catchers, The Feather of Ma'at, The Gordian Knot, Guan Gong's Halberd, Marduk's Signet, Mjolnir, The Necronomicon, Quetzalcoatl's Thorn, Rod of the Scarab, The Rosetta Stone, Sedna's Knuckles, The Tears of Gethsemane, and The Wheel of the Ancients.
Hand of Glory: Excalibur, Hanuman's Tattoo, Hugin, The Nemean Mantle, The Spear of Destiny, Syrinx, and Yasanaki on Magatama.
The Shroud of Turin is discussed in our downloadable module 'The Shroud'. I think the Ark is still packed in a crate down in the Agency's warehouse last I looked

Aliens can also work. Couple of different alien types like your standard 'grey' Roswell stuff all the way to Predator.
Aliens and government cover-up go together like peanut-butter and chocolate

