What do you want? (Forked Thread: When did I stop being WotC's target audience?)


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Li Mu Bai is the protagonist of Crouching Tiger, Hidden Dragon. He's a master of Wudan, and the owner of the Green Destiny sword. He was played by Chow Yun Fat, who totally rocked the role. A great example of how deep and character-driven wuxia can be.

Kwai Chang Caine is the protagonist of Kung Fu (and also Kung Fu: The Legend Continues), a Shaolin master who wanders the American Old West. He was a big part of the inspiration for the monk class in AD&D, as Kung Fu was a very popular show at the time.


Cloud Strife is the protagonist of Final Fantasy VII, the most well-known and popular of the Final Fantasy titles. He wields the Buster Sword, an obscenely gigantic sword.

I'm just gonna assume you know who Conan is.
 


What have you wanted from D&D, that has never seemed to happen yet, or you have had to add to the game to not be missing that part of the fun for you?

Ok, confession time:

I want to be able to run a D&D campaign from 1st to whatever the maximum level is, or play a character to maximum level. I've never been able to do either of those in 17+ years of gaming :(
 

Li Mu Bai is the protagonist of Crouching Tiger, Hidden Dragon. He's a master of Wudan, and the owner of the Green Destiny sword. He was played by Chow Yun Fat, who totally rocked the role. A great example of how deep and character-driven wuxia can be.

Ah, okay; I just didn't recognize the name. I'm not sure I'd say he eclipsed Kwai Chang Caine -- anybody who knows Li Mu Bai probably knows who Caine is, but not necessarily the other way 'round.

Kwai Chang Caine...

Him, I know.

Cloud Strife is the protagonist of Final Fantasy VII, the most well-known and popular of the Final Fantasy titles. He wields the Buster Sword, an obscenely gigantic sword.

Ah, okay. I've not had much exposure to Final Fantasy in any form, although I know it's popular among those who have.

And yeah, I know who Conan is. ;) And Schwarzenagger ain't him!

-The Gneech :cool:
 

I think The Gneech was just discovering he's falling behind in his pop culture knowledge.

I've always been behind in my pop culture knowledge!

Or at the very least, my pop culture knowledge has always been different from most others'. I don't know Final Fantasy from a hole in the ground, but I saw Daffy Duck get rickrolled at Dragon*Con and can name two roles Herbert Lom played other than Chief Inspector Dreyfus.

My esoterica is more esoteric, I suppose! ;)

-The Gneech :cool:
 

Just going to do selective quoting to avoid a big wall of text

I think then, as now, D&D simply tried to emulate contemporary fantasy tropes. That it happened to be Medieval European Fantasy in the days of OD&D and BD&D was simply due to the fact that other types of fantasy were not as widely-known or as popular then as they are now. By the game reached the AD&D stage, some trickles of non-European influences coudl be seen from the fact that the monk was a core class.

In short, if the tone of the game has changed since it was first published, it is because contemporary notions of fantasy have changed. Harry Potter has replaced Merlin. The movie version of LOTR is better known than the books. Li Mu Bai has ousted Kwai Chang Caine. Cloud has eclipsed Conan.

So, to go back to the original question, I want a D&D that is able to incorporate any crazy ideas that a kid in his early teens might want to add to his game, whether it's a Jedi, Spiderman, a Tauren, an Wuxia swordsman, or a historical knight. I want rules that are robust and flexible enough that anybody could use their creativity and imagination to make a game that they want to play. Sometimes this means adding stuff, in the same why that I added transforming robots and shapechanging knights to my D&D game when I was young (I was a big fan of the Transformers and the Visionaries). Sometimes this means taking stuff away, e.g. someone who wants to run a more "realistic" low-magic game ought to be able to get what he wants by removing some of the more "wahoo" choices.

I think Wotc agrees with you. But it is not an easy task for an rpg to functionaly group genres in the same area. The narrower your area the more you are going to lose from either consistency or balance.
4e tries to place and balance everything on a simplified common rule set so it is to be expected that it loses some consistency in the end (IMO).
 

All due respect to the posters but this topics from "target audience" bore me to death... can we have an ignore thread feature...?
 

All due respect to the posters but this topics from "target audience" bore me to death... can we have an ignore thread feature...?

At the risk of being snarky....it's called not using the left mouse button to click on the thread title whilst browsing the main page.....then no more shall the thread and its dull topic bore you to death ;)

Cheers,
Colin
 

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