What do you want from your Fantasy Roleplaying Game

What do you want from your FRPG of choice?

  • 4.0 Dungeons and Dragons

    Votes: 26 32.1%
  • 3.5 Dungeons and Dragons

    Votes: 8 9.9%
  • Pathfinder

    Votes: 10 12.3%
  • A d20 Variant (like Castles and Crusades)

    Votes: 8 9.9%
  • A non-d20 system (like Exalted)

    Votes: 6 7.4%
  • A new system with the best parts of 4.0 and 3.5 that is done to the same standards as D&D

    Votes: 16 19.8%
  • A brand new system done to the same standards as D&D

    Votes: 7 8.6%


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LOL

I used to get really bent out of shape over game arguments...what really "is" and "is not" D&D, the One True Game, this killing that and taking its stuff, whatever. Nowadays, I'm a lot more easygoing.

Really, all I want is a couple of Saturday nights each month, with my friends and our comfy chairs, some Dead Guy ale, and about six hours of not having to be somewhere else. The actual game itself isn't nearly as important.

That being said, I'm a big fan of BECMI and 3.5 Edition. Combining the two would be as close to perfect as possible, IMO.

I like talking game "theory" but for the most part, when playing, I agree with you... Give me some beer, some snacks, my friends and a few hours to just play games...
 

I like wargames, both minis and boards. I could no sooner play the same RPG every Tuesday (my group's night) for years on end than I could, say, Risk Godstorm (to pick one at random my group likes).
 





The closest I've found to my perfect FRPG is Reign by Greg Stolze. The rules are elegant and fast paced, character creation can be done in under 5 minutes or in about an hour, depending on the method used. Combat has modular gradations for levels of complexity, magic is balanced by a chance for success instead of the binary on/off of D&D, and the math of the rules is actually broken down and explained in the book...Oh yeah did I mention it also has rules for players characters ruling over companies and nations, that are also easily grasped and implemented.
 

So far, the closest thing I've come to a perfect game is Savage Worlds. I'd like to see that with a little more variety available for weapons and armor. There's a lot I like about D&D but in every edition there's almost as much I don't like if I let myself stop and think about it or not view it with 'I'm playing D&D' eyes.

Why is this? I love D&D but why do I think Savage Worlds is better in a lot of ways? Several reasons:
1. Small footprint. It's a small book; you could read it cover to cover in an afternoon, easy. And right now it's cheap; $9.95.
2. That one book is a complete RPG entirely unto itself. You'd need nothing else but what's between it's covers for fantasy, western, future, superheroes, etc. There are some supplements to be sure, but they're not something you'd ever feel 'this game is incomplete without that thing there'.
3. I choose how magic works. I can tweak a couple of things and suddenly I have a high-magic wahoo game. Tweak a couple more - and I'm not exaggerating, just a couple - and I have a wuxia super martial arts game. Back it off, and I have Conan, where only a few people ever have powers of any sort. And the game will not break and it will run perfectly well with very little tweaking on my part. I won't even have to write house rules.

I'd like a lighter version of D&D to follow those precepts right there.
 
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