The problem is less that True Strike is never a good option, but more that it sounds like a generally useful spell that then turns out to have only limited use cases, and known cantrips are a pretty precious commodity.Example: True Strike. The spell is actively a bad idea in 5e for a wide variety of reasons; I don't see how you could rework it to work in 5e without making it ridiculous.
As long as they do something to streamline it I'd be fine. I don't really want to make it a super powerful option, but as is every brand new player who wants to roll up a dual dagger wielding rogue (one of the more common things new players want to roll up), gets thrown right in the thick of making sense of actions and bonus actions and understanding two different formulas for damage calculation just to get their character sheet set up properly.You know, I make it the opposite: does not require a Bonus Action, but you still dont add your ability bonus.
Keeping your idea, the Fighting Style should be replace by the Dual-Wielder feat anyway. Its crap has feat, but as a FS it might be good. And create a better feat for those who want to master dual-wielding ( A second off-hand attack? Two-attacks on AoO? some things like that)
I guess this is another example of me remembering a different edition rule...I agree with that in general, but in the specific matter of verbal and somatic components the rules are purposely pretty vague.
Amen, hell just get rid of those 3 types on weapons period. Its like the 6 saving throws, they don't come up enough to be worth the mechanics of putting them in the game.Get rid of bludgeoning, piercing, and slashing damage.
Get rid of spell components.
I feel like I just got ninja'd but you put it much better than I did so I'm not even mad.I would like to see powerhouse feats like Sharpshooter, Great Weapon Master, Polearm Master etc. removed from the feat list and moved to being subclass options. In general I'd like to see feats become more about diversifying and rounding out your character, instead of being must-haves for certain kinds of combat.
I would like them to overhaul Armor the way they did with Weapons-- divide Armor into Simple and Martial, make Light and Heavy tags which can apply in either category. It would also be nice if we got more historical kinds of armor like Brigandine, Lamellar, Mirror armor, etc. instead of nonsense D&D-isms like "studded leather" and "splint mail."The armor table. Just burn it to the ground and start over. Okay, not that extreme but there should be tradeoffs not just between light, medium, and heavy armors. Tradeoffs should exist within each type as well. Medium armors do a much better job of this compared to light and heavy.
Remove most of the combat feats and instead make parts of them features for warrior classes similar to fighting styles. Classes could get additional ones as they level. Leave feats for fun, flavorful, and far-out stuff.