What do you want to see in D20 Dragonlance?

In the books (esp. Legend of Huma and the Chronicles), Mages were always described as being exhausted or drained after spell casting.

It's a little thing, but I'd like to see mechanics for this included.

Plus, all the Moon effects, spell school restrictions, etc as others have mentioned.

I'm not sure I'll ever play in Dragonlance again, but I'll definitely pick the book(s) up!
 

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Randolpho said:
Nah... Art's not as important as content, IMO. I'd rather have quality writing and web-comic-sketchy line art than great art covering up a stinking pile of festering poo.

Not that I think DL is going to be that. :)

You can have your quality writing with piss poor stick figure crap artwork. In its glory days Dragonlance had the greatest art in the industry, and I WANT THAT AGAIN. Maybe you're happy with expertly worded paragraphs and nauseatingly mediocre illustrations, but I want more. Whatever happened to commitment to the entire package? Or the demand as a consumer to have it?

The new Forgotten Realms sourcebook has raised the bar. Its up to DL to meet it or exceed it.
 
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About the Knights again...

...even if that maybe should go to another forum...

The original Knights were required to start out as Crown Knights, and then they could go up to the 18th level...in all three Orders. They weren´t required to take any test for the higher orders...it was an option. Basically there were three related classes, one going up from 1st level (Crown), one going up from 3rd level (Sword) and one going up from 6th level (Rose).

It could easily be recreated by making Crown Knights some kind of fighter variant, with Sword and Rose Knights as prestige classes that go from the minimum point where they can be taken to the 20th level. Given that a Knight´s formal training can be pretty linear, those minimum levels can be set at 3rd and 6th respectively. That´d make Sword Knights a 17 level and Rose Knights a 14 level prestige class...roughly, at least. As far as I recall, Knights of the Rose once were restricted to land-owning = noble members...is that still in effect?
 

The Star Wars d20 corebook's approach to the various eras, with the era notes as to what characters are appropriate when is a very elegant treatment. Dragonlance would do well to adopt it.

Also, I really like the icon system on the back of Star Wars supplements. This would be a great thing to mimic as well, as it would open the door to adventures that could be run in any era, or supplements that focus on a single era. The compatibility is available at a glance with these little icons, and that helps you plan for a campaign easier.

If the book allows you to play in the Fifth Age, I'd love it to have an optional Fifth Age casting system. That system was beautiful, and could probably be translated over to d20 pretty nicely.

I know not everyone likes the Fifth Age, but I'd prefer it at least stay as an optional time period for the setting. That would acknowledge the hard work the developers put into the novel line and SAGA supplements for that era.
 

art!!!

there's this artist guy ... name of C-k- ... something xLaudio ... does good stuff, would be a worthy addition to any source book :)
 

Personaly, I agree with whoever said that the setting is the game, not the other way around.

Make whatever changes you have to to make it Dragonlance, don't change Dragonlance to make it 3E-DnD.

Personaly, I hope you include at least optional rules for Sov Stone style casting (Although modified to remove the strict elemental focus...Like, say, even if you go with Vancian magic, include a little italics of the casting threshold, and include 5-10 pages with core and prestige classes for that style of magic, with a little symbol indicating that this is optional material (Like how the OA book did with Rokugan material). Personaly, I think, elemtal focus aside, the sov stone mages feel much more like the mages in Dragonlance than traditional vancian mages. The fatigue, the seemingly more flexible casting method...
 

Re: About the Knights again...

Geron Raveneye said:
...even if that maybe should go to another forum...

The original Knights were required to start out as Crown Knights, and then they could go up to the 18th level...in all three Orders. They weren´t required to take any test for the higher orders...it was an option. Basically there were three related classes, one going up from 1st level (Crown), one going up from 3rd level (Sword) and one going up from 6th level (Rose).

It could easily be recreated by making Crown Knights some kind of fighter variant, with Sword and Rose Knights as prestige classes that go from the minimum point where they can be taken to the 20th level. Given that a Knight´s formal training can be pretty linear, those minimum levels can be set at 3rd and 6th respectively. That´d make Sword Knights a 17 level and Rose Knights a 14 level prestige class...roughly, at least. As far as I recall, Knights of the Rose once were restricted to land-owning = noble members...is that still in effect?

I was initially thinking of suggesting that the orders each be 10-level prestige classes to allow for this very thing, but I can see this system being workable too. I would be disinclined to make Knight of the Crown a base class. Like Wizards of High Sorcery, I see the Knighthood as an organization to grow into, rather than one to start in.

IIRC, Dragonlance Adventures stated that during the Age of Might, the Order of the Rose became restricted to nobility. After the Cataclysm, many genealogical records were lost. The Knighthood adopted the stance that rather than revising the Measure, they would acknowledge that between marriages, affairs, and usurpations, nearly everyone was related to nobility somewhere along the line. Thus, the Order of the Rose was opened to everyone.

-Tiberius
 
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One thing I badly want...

...even if it´s silly. I want infos on the different languages of Ansalon, names, spread, etc.
Especially the common tongue..what is it? Is it a modern version of the Istaran Imperial Language, is it a mix of Solamnic and other tongues...what is it, and where is it spoken? :)
After all, if you look for common tongues, they all originate soemwhere, like Latin did in the 1000 years from 500 B.C. to 500 A.C. :)
 

Here is what I'd like to see, in order of PH chapters:

1) Above all, modify the rules to fit dragonlance, don't modify dragonlance to fit the rules. For example, sorcerers don't really fit in a 4th age campaign, orcs (and thus half-orcs) don't exist, and bards would have to be modified to use divine magic as followers or Branchala (and perhaps Gilean and Hiddukel).

2) Make all the common character races in DL available. For powerful races, such as Irda, Half-Ogres, Minotaurs, and Centaurs, create variants that are at most ECL +2 or +3, so they can be included in low and medium level parties without unbalancing the game. The minotaurs and centaurs of Krynn are simply not the minotaurs and centaurs of the monster manual. They're not as strong or as naturally tough (ie. don't have lots of natural hit dice). Krynnish Minotaurs and Half-Ogres are not even necessarily Large sized, just on the top end of Medium at 7' to 7.5'.

3) Don't be afraid to create variants of core classes. For example, you could create a Mariner variant of the Fighter, who gives up proficiency in medium armor, heavy armor, and shields for 4 skill points/level and having Balance, Intuit Direction, Profession, and Use Rope as class skills. Other appropriate variants might be a Handler variant of the Rogue, who gives up sneak attack for other kender-appropriate bonuses, a Ranger variant that doesn't cast spells (for characters like Tanis and Riverwind), and a divine Bard variant. A non-combatant version of the Cleric might also be appropriate.

4) Only use prestige classes when neccessary. For example, there's really no difference between Crown Knights and Fighters aside from roleplaying differences, but Sword and Rose knights have legitimate game-mechanics differences that warrant prestige classes. Similarly, Wizards of High Sorcery don't have to be a prestige class either. Just alter the wizard class so a character can't take more than 3 levels of it without taking the Test (or going renegate), and create rules for the fluctuation of magic power by the phases of the moons.

5) Include detailed gaming-relevant info on all the regions of Ansalon, as the Forgotten Realms book does, and include info on daily life. So far, the only parts of ansalon that have been flushed out are the places that the Companions spent time at. There are entire nations and cities that so far have little more than a name.

6) You probably have to include the fifth age, but definitely make the focus on the 4th age, with variations for the other time periods. It's quite simply the most popular time period there is. 5th age was a failure that alienated most core Dragonlance fans, yours-truly included.

Hopefully the concludion of the War of the Souls will solve the 5th age problem, and turn Dragonalnce back into the Dragonlance we all know and love.
 

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