D&D 4E What do you want to see unchanged in 4e?

Hit Points
Armor Class
Classes (esp: fighters, clerics, wizards, and thieves)
Races (esp: humans, elves, dwarves, and halfings)
Levels
Saving Throws (or equivalent as these are defense DCs in Saga ed.)
Spells and spell levels
Magic Items (including cursed and intelligent)
Gold Pieces
Encumbrance
Iconic monsters
Gods and Religion
Alignment
Descriptions and Backgrounds
Weapons and Armor
Combat
Initiative
Rounds
Attacks of Opportunity
optional Psionics
3-18 ability scores
8 magic schools
Relics and Artifacts
Turning undead
Backstabbing
Rest
Divine / Arcane magic split
Experience
Traps
Travel
Overland, Dungeon, and Urban play
Mass Combat
NPCs (including Followers)
Random Encounter Tables
Ecology
Demons & Devils (named as such)
Death
 

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  • The default planes being the Great Wheel.
  • Monster advancement by Hit Dice.
  • Classic monsters coming out relatively unchanged.
  • Spell resistance
  • Attacks of opportunity
  • Two-weapon fighting
  • The Tumble skill
  • Threat ranges and crit multipliers
 


Races: Standard races

Clerical Domains

Feats: although I would like many of the combat maneuvers to be made into combat maneuvers that anyone can try with feats to reduce penalties. No reason why one should need a feat just to power attack or throw sand in someone's face.

Skills
-skill points
-skills uncombined

Monsters
- Ability scores
- Monsters remain the same as they are now. I dislike the new Monster Design theory at WOTC, the redone Ogre mage, redone rust monster

Encumberance
 

Hit Points. Even after three decades, they are the one aspect of the original D&D design that's still the most convenient darned thing out there for tracking 'active or defeated.'

Classes. Point-buy systems are too hard on new players. It would be nice if there were an underlying mathematical system like HERO's behind the classes, but put the classes out front and center.

Levels. A wonderfully convenient way to measure character power. But make Level GENUINELY = CR this time.

Unified XP Tables. Not that I think this is in danger of changing. ;) Same reason as levels.

Feats. The Feat system is awesome, even if you really need a couple of supplements to have a worthwhile selection in 3e.

Metamagic. I'd like HOW it works to change, but the idea of manipulating your spells for different effects is an excellent one.

Item Creation. Assuming the number of boring, automatically assumed items like '+1 sword' and 'belt of strength +4' are removed, I want item creation still available for PCs.

The Six Ability Scores. Or at least the bonuses to them (ala True20). They maybe aren't perfect, but they work very well and d20 design continues to get better at making them all useful.
 


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