howandwhy99
Adventurer
Hit Points
Armor Class
Classes (esp: fighters, clerics, wizards, and thieves)
Races (esp: humans, elves, dwarves, and halfings)
Levels
Saving Throws (or equivalent as these are defense DCs in Saga ed.)
Spells and spell levels
Magic Items (including cursed and intelligent)
Gold Pieces
Encumbrance
Iconic monsters
Gods and Religion
Alignment
Descriptions and Backgrounds
Weapons and Armor
Combat
Initiative
Rounds
Attacks of Opportunity
optional Psionics
3-18 ability scores
8 magic schools
Relics and Artifacts
Turning undead
Backstabbing
Rest
Divine / Arcane magic split
Experience
Traps
Travel
Overland, Dungeon, and Urban play
Mass Combat
NPCs (including Followers)
Random Encounter Tables
Ecology
Demons & Devils (named as such)
Death
Armor Class
Classes (esp: fighters, clerics, wizards, and thieves)
Races (esp: humans, elves, dwarves, and halfings)
Levels
Saving Throws (or equivalent as these are defense DCs in Saga ed.)
Spells and spell levels
Magic Items (including cursed and intelligent)
Gold Pieces
Encumbrance
Iconic monsters
Gods and Religion
Alignment
Descriptions and Backgrounds
Weapons and Armor
Combat
Initiative
Rounds
Attacks of Opportunity
optional Psionics
3-18 ability scores
8 magic schools
Relics and Artifacts
Turning undead
Backstabbing
Rest
Divine / Arcane magic split
Experience
Traps
Travel
Overland, Dungeon, and Urban play
Mass Combat
NPCs (including Followers)
Random Encounter Tables
Ecology
Demons & Devils (named as such)
Death