• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What do you want?

You're a gamer. What do you want for your games?



I want a smart phone. Then I want an app that has my character sheet, with multiple tabs for the different things I need to keep track of. I want to be able to design my character on a computer using a mouse and keyboard, and transfer the character to the app.

I want a tablet computer. Then I want an app that helps me run my game. I want game companies to sell pdfs of their adventures, and to also sell add-ons for this app that would include all the maps and stats from the adventure. I should be able to toggle to "battle map" mode, put the tablet in the middle of the table, and let the players move icons around a map.

Also, my smart phone should be able to synch with the tablet, so while they're using the tablet as a battle map, I can keep track of monster stats on my phone.

I want to still roll dice.

I want some new dice. And a game system that requires I own 10d6 for the occasional fireball.

I want a website, maybe something like Obsidian Portal, but that tracks the activity of your PCs, monsters, and other adventure components that you use with the aforementioned tablet and smartphone apps. Have achievements unlockable for critting X times, or killing a monster while you're dead, and stuff like that.

I want a giant TV so I can hook up my GMing app to it and use the screen as a large battle map. I want high-res maps and tokens. I don't want animated tokens, though.

I want an excellent fantasy board game for kids ages 6 to 10. Or maybe a video game that an adult could 'run' for a group. Sit 4 kids down and have them pick characters. Get to see the characters and the monsters on the screen, but they're 2D images. Then the GM narrates, and when the kids decide what they do, the GM could move stuff around and let the computer track everything.

I want my friends to wrap up their campaigns so there's a free weekend evening when I start my next game. I also want their campaigns to keep going, because they're awesome.
 

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I want PDF adventures that come with digital images both for the maps and for the opponents that I can use in MapTool. I appreciate the maps and available NPC portraits in ZEITGEIST; these are very much along the lines of what I'm talking about (though I'd love token images for all of the monsters, too!).

[MENTION=63]RangerWickett[/MENTION], I'd suggest going with a projector instead of a big screen if you want big maps to use digitally with your friends. I've been really, really happy with my projector setup, and I'm looking forward to running a game tonight with it at the FLGS.
 




Technologically, I'd like a large sized table with full touchscreen that allows me to easily create battlemat-style maps, but also allows me to import maps and will size them to me. Smart enough that I can give it a scan of a map from a module and it can figure out what size to display it on the table because it can recognize the grid, and all I tell it is "1 square is 5'" or "1 square is 10'".

D&D-wise, I want a game that does not assure the players of success, that does not assure them a certain amount of danger or treasure regardless of their choices, that allows for the nature of the game to change over time (Adventurer, Conquerer, King sounds good this way). I want a game that cares about its past and at least nods to continuity- that acknowledges that some of us have been running a campaign setting (published or homebrew) for 20+ years real time and don't want to have to rewrite our history to make it match up with current material. I want to roll dice for character generation and for hit points. I don't want every goblin warrior to have the same hps, but I want the ones that have more to be worth more xp. I want a system that encourages "every pc starts at 1st level" and is built to allow that philosophy to work even in higher level parties. I, too, want to roll the occasional handful of dice. But I want to be able to cram 10 encounters into an evening's game without feeling rushed. I want to be able to do old-style dungeon crawls with huge dungeon environments that don't take twenty sessions to clear a level.

Life-wise, I want it to be easier to get our group together to play. It's far too infrequent for me these days.
 


Into the Woods

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