Micah Sweet
Level Up & OSR Enthusiast
Lately we've had quite a few things in 5e people have objected to.Not have things people would object too??
Ease of use??
Be usable for live stream play??
Lately we've had quite a few things in 5e people have objected to.Not have things people would object too??
Ease of use??
Be usable for live stream play??
That's interesting, can you expand on this? Is it because more players will have more interplay with each other, and thus require less content during the session? Likewise, you'd need to do more one-on-one personal engagement with each PC, whereas with 6-7 you can focus on the story arc?
I would call the Foee Emblem model a superior tactical experience. But it is a wargame, not an RPG.Honestly, not in my experience. Fire Emblem's tactics revolved at least in part round keeping synergistic death balls together and in part round mission objectives. 4e's tactics revolve around the use of the current specific environment and round the tension between grouping up for focus fire and spreading out to avoid AoEs.
I keep hearing this, but jeez, it really doesn't reflect my experiences. Maybe my groups just haven't been optimal, but I routinely get very close to (or beyond) the duration end of my 1 minute abilites/spells in combat in my current campaign. It is SKT, so lots of giants and huge numbers of hitpoints to chew through, so maybe that makes a difference. But I can't imagine finishing any of the past half-dozen or so combats we've run within 2-3 rounds. The damage output just isn't there compared to the hp total of the enemies.Fights in 5E should be over by the end of round 3, usually 2.
On the contrary. Fire Emblem Three Houses, i.e. the Fire Emblem on Switch, is explicitly a tactical [computer] RPG where you play as the character of Byleth and your in character choices determine how the story progresses. If Mass Effect and the Witcher 3 are RPGs then so is Fire Emblem: Three Houses. And if you're defining RPGs to exclude cRPGs entirely then you're heavily outvoted.I would call the Foee Emblem model a superior tactical experience. But it is a wargame, not an RPG.
That suggests that the encounter guidelines are not being followed, or that you guys got into fights that were best avoided by your characters.I keep hearing this, but jeez, it really doesn't reflect my experiences. Maybe my groups just haven't been optimal, but I routinely get very close to (or beyond) the duration end of my 1 minute abilites/spells in combat in my current campaign. It is SKT, so lots of giants and huge numbers of hitpoints to chew through, so maybe that makes a difference. But I can't imagine finishing any of the past half-dozen or so combats we've run within 2-3 rounds. The damage output just isn't there compared to the hp total of the enemies.
No, by the standards of CRPGs, Three Houses is not an RPG. The gameplay loop involves a series of combat scenarios where the player controls a squad of troops, itsa wargame. There are story and characelements, but it is more Chainmail or Warhammer than D&D.On the contrary. Fire Emblem Three Houses, i.e. the Fire Emblem on Switch, is explicitly a tactical [computer] RPG where you play as the character of Byleth and your in character choices determine how the story progresses. If Mass Effect and the Witcher 3 are RPGs then so is Fire Emblem: Three Houses. And if you're defining RPGs to exclude cRPGs entirely then you're heavily outvoted.
No, by your definition Mass Effect is not an RPG. The gameplay loop involves a series of combat scenarios where the player controls a squad of troops. This makes it a wargame? Or an FPS?No, by the standards of CRPGs, Three Houses is not an RPG. The gameplay loop involves a series of combat scenarios where the player controls a squad of troops, itsa wargame. There are story and characelements, but it is more Chainmail or Warhammer than D&D.
Honestly, at least half the gameplay loop is finding your favorite character's lost items and having tea parties so they can become your waifu at the end of the game.No, by the standards of CRPGs, Three Houses is not an RPG. The gameplay loop involves a series of combat scenarios where the player controls a squad of troops, itsa wargame. There are story and characelements, but it is more Chainmail or Warhammer than D&D.
No, it's the lack of an exploration gameplay loop (I'm not counting the entirely optional school interludes, much ad I love them, they are entirely skiable to the core game). Tactical grid combat obviously doesn't mean a game isn't an RPG, but when the grid combats are the game, with everything else being an elaboration of building the army for the preset wargame scenarios...that's a wargame. This is way more clear with earlier entries in the series, that usually lacked many of the roleplaying side game elements in Three Houses.Honestly, at least half the gameplay loop is finding your favorite character's lost items and having tea parties so they can become your waifu at the end of the game.
I would disagree with the notion that having a grid and turn-based combat system suddenly makes a RPG into a not-RPG. You're really only controlling 10-11 characters at a time, not armies. (Although I suppose the gambit system pushes against that a bit.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.