Vaalingrade
Legend
You are clearly not collapsing enough cliffside temples around the PCs.In 30+ years of D&D I don't think I've ever needed to know how far a character could jump.
You are clearly not collapsing enough cliffside temples around the PCs.In 30+ years of D&D I don't think I've ever needed to know how far a character could jump.
I have failed as a DM!You are clearly not collapsing enough cliffside temples around the PCs.
Right, so by this logic when we see an elite Special Forces solider hauling heavy loads long distances, resisting interrogation, and hitting targets in dim light with his rifle at 300 yards, it's all down to his Strength, Con, Wis, and Dex and has nothing to do with his training, proficiencies, and class features?
Every single example you've put forward so far are elite, professional athletes. They're not lifting, running or jumping based on inherent strength alone. They've literally received specialized training over years, and are professionals.
Like our Special Forces solider, they would have training and experience (class levels, XP, proficiencies and feats) that contribute to the feats you are putting forward as examples.
Their game just has a feat that does this:
You gain the Remarkable Athlete feature (as a Champion) and gain proficiency in Athletics or Acrobatics. If you already have proficiency in this skill, you instead double your proficiency bonus in it. Finally you double your lifting and carrying capacity.
skill powers were not class specific... and very pertinent, and your skill at every adventuringA similar situation in 2e and 3e. 4e was more on powers they were using, but as powers were class specific...well...
skill powers were not class specific... and very pertinent.
In 5e with their shooting...no, it does not.
They only get a proficiency bonus between +2 to +6. That's a +4 difference, and EVERYONE gets that proficiency bonus.
Well, that gives me another option, flows better with the standing long jump as well (which gave me around a 18 STR by the book in 5e).
That means with an 18 STR I could jump 22 feet with a running long jump regularly with no trouble...
Not that I actually think I'd have an 18 STR if I statted myself out from that age. Pretty high DEX though, I think.
or completely not.... and there is no guidance for doing so.Your DM likely also allows you to exceed the base maximum distance from your Strength based on a Str (Athletics) check. You can jump an additional percentage of your base jump distance equal to a Str (Athletics check) kind of deal.
no equivalent for a melee combatant.Is that all a Fighter gets is it? He also gets a +2 to hit
once people are taking about the 4 points of advancements I assume they are talking about paltry skill advancement not combat advancement necessarily. I mean multiple attacking obviously expresses advancement in general there is no multiplier for other arenas of skills.from Archery style, and another +1d8 from precise shot maneuver,
because casters rule and martial droolsBut you'd think it would be inaccurate the other way, right?
Not that the mightiest warriors of Faerun would be soundly styled on by Earth humans in almost every way possible.
Sort of puts all the 'but my goliath should be stronger than any halfling' arguments in their place. You golaith isn't even stronger than most buff dudes.
I am not a cop, I am not a soldier, saying I have ANY special training in weapons is laughable. However I have played with water guns and paintball guns a fair amount (not in the last 4ish years though). I for sure don't have a high dex. If you compair me to my half brother who is marksman level military trained (that doesn't mean what most of you think it does) there is a HUGE diffrence in our skill levels... but 'in game' we both have prof bonus + dex mod....the d20 will ALWAYs matter more.In 5e with their shooting...no, it does not.
They only get a proficiency bonus between +2 to +6. That's a +4 difference, and EVERYONE gets that proficiency bonus.
cannot even guess on that one. It seems to take more skill where as a standing jump seems straight forward. I probably wouldn't even try if failure had implications unless the distance was something I could do standing.And why would one have to make an athletics check for a running (or standing) long jump?
The rule itself is interesting in that it would have given my High School self different strength depending on whether it was standing, running, or high jump.
Each of which I could do 100% of the time, so it was not something that I "failed" at that age on a skill roll, or was incredibly lucky.
Running Long Jump generally was 22 feet, though sometimes I could get a tad longer. (22 STR)
mine would have been 16... and my athleticism was only ok.Standing Long Jump normally was a little over 9 feet, barely. (18 STR) [Could occasionally jump further, but that was unpredictable on how far and when. 9 Feet was what I could always jump whenever tested, every time at that age].
Yes there is. There is an entire manual for that. It's called the DMG.or completely not.... and there is no guidance for doing so.
Precise strike battlemaster manouver.no equivalent for a melee combatant.
Expertise doubles your skill so there is that.once people are taking about the 4 points of advancements I assume they are talking about paltry skill advancement not combat advancement necessarily. I mean multiple attacking obviously expresses advancement in general there is no multiplier for other arenas of skills.
They used to at least try to be on the down low about it.because casters rule and martial drools
Fighters already get all the good ones."No, see fighters get feats and at some point, we'll release good ones."
30 years ago we would be saying that Arnold is the best real life model for 18/00 strength.The way I see it, Hathor has a Strength of 18.
When your PC fighter has a Strength of 20, he's even stronger than Hathor, which is the way it should be.
Going about it the other way, is simply condemning your PC Fighter to the 'guy in the gym' fallacy, where despite being an epic hero of legend, he's always coming up short against some meathead down the gym.
imagine what the guy down at the Gym can do and decide based on that the difficulty?Yes there is. There is an entire manual for that. It's called the DMG.i
archer has that too... are you taking it away? The +2 applies to all attacks.nnPrecise strike battlemaster manouver.
It seems encouraged by the system, imposing the Guy at the Gym fallacy (seen in this very thread)
Do any of those give 4 times the results? Vast majority of your examples are Rogue only.Reliable talent etc etc etc which are class features that speed up skill use (making them bonus actions), or provide new ways to use those skills, or result in you never rolling under a 10 again, in addition to feats like Keen Mind, Athlete, etc etc etc.
Cant argue against that but he was referring to 3.x feats at that point in the convo I think.Fighters already get all the good ones .The most commonly banned feats are GWM, Sharpshooter and PAM.
The random chance mattering more than in any other edition (unless you cast spells then sometimes it wont) is definitely trueI am not a cop, I am not a soldier, saying I have ANY special training in weapons is laughable. However I have played with water guns and paintball guns a fair amount (not in the last 4ish years though). I for sure don't have a high dex. If you compair me to my half brother who is marksman level military trained (that doesn't mean what most of you think it does) there is a HUGE diffrence in our skill levels... but 'in game' we both have prof bonus + dex mod....the d20 will ALWAYs matter more.