If you are a DM or player and you hear someone say: "Let's play a campaign!", what does that mean to you?
The local FLGS had a message on its Facebook page saying they wanted a DM to run a "campaign" on Thursday nights. I volunteered. It turns out the owner's idea of a "campaign" and mine were different.
If I had to define "campaign" in a gaming sense I'd do it thus: A series of adventures undertaken by a substantially similar group of players and characters over time in a persistent game world.
Unpacking: A one-shot with never-to-be-used-again characters isn't a campaign. One of the old 32-page adventures would be considered a "one-shot" even if it took multiple sessions. Doing one part of the new APs isn't a campaign. Stringing 32-page adventures together would be a campaign as well as completing an AP from start to finish (assuming the other parts of my definition hold)
The "series of adventures" don't have to be connected in any way. We enter a dungeon, kill the monsters, and take their stuff. We enter another, completely unrelated dungeon, kill the monsters, and take their stuff, etc. would be a campaign.
The "substantially similar" players and characters is, to me, a requirement for a campaign. Players in the campaign would be added or removed rarely. Characters might change, but that would usually be upon death of the PC. Players don't come and go as they please with different characters every session (like you can do in AL)
"Persistent game world", while perhaps not the best term, basically means the players aren't in the Star Wars universe with one set of characters one week and the next week in the Hyborian Age in Conan's universe. The players and DM may be the same, but the setting and characters are different. This is not a campaign.
The local FLGS had a message on its Facebook page saying they wanted a DM to run a "campaign" on Thursday nights. I volunteered. It turns out the owner's idea of a "campaign" and mine were different.
If I had to define "campaign" in a gaming sense I'd do it thus: A series of adventures undertaken by a substantially similar group of players and characters over time in a persistent game world.
Unpacking: A one-shot with never-to-be-used-again characters isn't a campaign. One of the old 32-page adventures would be considered a "one-shot" even if it took multiple sessions. Doing one part of the new APs isn't a campaign. Stringing 32-page adventures together would be a campaign as well as completing an AP from start to finish (assuming the other parts of my definition hold)
The "series of adventures" don't have to be connected in any way. We enter a dungeon, kill the monsters, and take their stuff. We enter another, completely unrelated dungeon, kill the monsters, and take their stuff, etc. would be a campaign.
The "substantially similar" players and characters is, to me, a requirement for a campaign. Players in the campaign would be added or removed rarely. Characters might change, but that would usually be upon death of the PC. Players don't come and go as they please with different characters every session (like you can do in AL)
"Persistent game world", while perhaps not the best term, basically means the players aren't in the Star Wars universe with one set of characters one week and the next week in the Hyborian Age in Conan's universe. The players and DM may be the same, but the setting and characters are different. This is not a campaign.