What does everyone think of a Dueling Club?

  • Thread starter Thread starter AngelBlade
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AngelBlade

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Okay, this is a rough draft for some ISRP dueling club rules loosely based on D20 rules.

A new player gets 40pts to begin with. Everyone is assumed to start with an AC of 10 and 50 hit points. They also have a basic 1d6 Melee attack and a basic Magic attack of 1d6. The 40 pts are spent buying upgrades or bonuses. The vital stats are as follows:

Attack bonus
Armor class
Damage bonus
Magic Attack bonus
Magic Resistance bonus

Initiative

Hit Points

Melee Damage
Magic Damage


To upgrade any of the following costs 10 pts. Every 10 pts spent grants you a +1 in either, Attack bonus, Armor class, Damage bonus, Magic Attack bonus, or Magic Resistance bonus. (no limit)

10 pts spent on Initiative will raise your bonus +2. (max +10)

5 Hit Points can be bought for 10pts. (no limit)

Both Melee and Magic Damage start out as 1d6. spending 10 pts on either of these will raise the bonus one level, e.g. 1d6 to 1d8, 1d8 to 1d10, 1d10 to 1d12. (d12 is the max)


Game Play

These rules are loosley based on D20. All encounters must be scheduled and overseen by a designated DM, in a combat room. (Arena or Clearing)

Both combatants role initiative using the online dice roller. They add whatever Initiative bonus they have per their character.

Whoever wins initiative attacks first.

For a melee attack, the D20 is rolled and any bonuses to hit are added. If the attacker beats or ties the defenders AC, the attacker then rolls for damage. A natural 20 is always a hit and a critical threat. The attacker would roll to beat the AC a second time, if he does, he would then roll twice the damage dice (but not double the damage bonus). A natural 1 is always a miss, the attacker must roll a D20 again, if a second 1 is rolled the attacker must roll damage on himself, including damage bonus.

A Magic attack is an opposed roll. The Caster rolls a D20 and adds any Magic attack bonus, the defender must then roll an opposed roll, adding any Magic Resistance bonuses. If the Caster beats or ties the defender’s roll, the Caster rolls for damage.

The order progresses for 3 rounds, then Initiative is rolled again, for the next 3 rounds.

There is no range in this combat.

Remember that this is a rules-light form that will hopefully be easy to play. Every player is encouraged to add his own Free-form descriptions to the action. But this way, everyone involved knows what is a hit and what is a miss. Everyone knows exactly how much damage was done when there is a hit. Since this is freeform, the descriptions don’t have to exactly match the stats…. e.g. “I’m wearing admantium dragon scale plate armor of fire resistance”, this person might still only have an Armor class of 12, and any roll of 12 or better will hit his super-armor. The same applies for magic. This will be combat magic only, and can take the shape of whatever form the Caster would like, fireballs, ice shards, lightning, so on and so forth. Elemental resistance might be added later in the game.

Since this is a duel, any player falling below 0 hit points will fall unconsious and disappear. There will be no permanent death unless both sides of the duel agree to it.

Progression. At the end of every dueling session, progression points will be awarded. 10pts are awarded to the victor, and 5pts to the loser. These points can then be spent on upgrading your character. Also, every victory, or every two losses will count towards an Effective Level. So in theory, a person that has had 3 victories will be about as strong as someone who has had 6 losses. Both players would be considered Effective level 3.

I will be keeping a master list of the players and their respective stats. The DM should confirm the stats of each player before any duels.

Okay, I’m putting this all out here on the board to see what kind of interest I get. Feel free to make any suggestions (or flaming) needed. Please remember that I’m trying to keep this in the spirit of freeform, but without the god-moding. Oh, and don’t ask why I’m trying this, I don’t know myself.

I'm also looking for maybe 6 to 10 test players. Please let me know if you're interested.

Thanks.

Angelblade.

:angel: :fight!:
 

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For the most part I like your idea. The sad thing is though you most likely won't get enough positive response to see this thing through.

Jason
 

I agree with Fen. Sadly, many of the players who are so hot to spew challenges and fight duels aren't interested in rules or fighting fair. They're only interested in showing off and trying to make themselves look good - and ironically, they couldn't be more wrong.
 

Feh, I have two characters who would be interested in being a part of this, and Kat is even one of them. This type of controlled combat is much more her speed than the gigantic magic-spewing pile-everyone-in-at-once free-for-alls that usually go on, and where she's sure she's gonna die if she gets involved.

I think there are a fair number of players on site that might be interested; the problem will be to get word to them since so few seem to read the message boards.
 

If there are a 'fair' amount of players on site that would like to do 'anything' of this nature, they must be the ellusive ones that are never onsite when events take place. Adele and the other WizOs used to hold various events for -all- levels of characters and at the end the response was so poor there was no need to continue with them. I've thrown my name in the hat countless times and even tried on my own to get various things going. The hard truth of the matter is no matter what BS the players spill forth they don't care nor do they want to participate in anything like this but would rather sit back, drink and flirt. Not saying anything is wrong with that because that is basically all that two my my characters do onsite because of the ridiculous powerlevels of the bad and good guys. As with Reesa's dances and the other events the WizOs work hard on, people will pay lip service to suck up then when the time is upon them to show up they don't for the most part.

Jason
 

Maybe I'm misunderstanding, but what I think is being offered is an on-going dueling club that you can participate in whenever you feel like it, with any others of the club that happen to be around.

I think this type of activity would get a much higher level of participation than a single-time event, such as the dances which are only one evening, or the previous fight club that ran over a particular set of days.

And the reason would be that people don't have to be "onsite when events take place." They can do it when they're not forced to it, when they're not involved with some stronger bit of storyline, when they're not tired, when they're not called away or distracted by some real life business. So it's not a question of their "showing-up", just a question of trying it out at all.
 

Thanks everyone for your interest. I appreciate the candor. please feel free to contact me if you see me in ISRP, I'm usually on the later part of the night, PST.

Thanks again.

:angel: :fight!:
 


kedi said:
We do have one here please do visit
I believe the plan of Angelblade's is to run such a dueling group in the live chats rather than the message boards.

As for the idea, I spoke with Angelblade in the chats about it the other day, and as I told him then, I think this is a good idea. And also as I mentioned, and as Fenmarel and Ssussunriyh pointed out, finding players will be the true test for it, as even those who claim to be willing to join in can often have a tendancy to back out.

I still like the idea, even if it's not my style of play, it's a good concept, and I think the system you've put into the main post is very well thought out. Best of luck.
 

:rolleyes:

well, I always say that you can't complain unless you try. Maybe it's because I'm not enough of a salesman to try and get people to try this in ISRP. Oh well. I'll give it this last bump, and anyone interested can contact me, if not, it can fall off the ends of the earth.
 

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