Sejs said:
We're all gamers. The last thing we need is something that'll turn into slurs based on some arbitrary delineation based on play style.
I mean honestly, moral elitism between gamers? We're all nerds, people. No one's manner of nerdery is superior to anyone else's.
And, if WotC's analysis is correct, the division is pretty subtle. As a broad generalization, take any two gamers, no matter their classification, and you'll find they have more similarities than differences.
Classifying gamers can perhaps be a useful tool for new GMs who haven't seen many playstyles yet. It can make them aware of what the players might want to see, so that they can cater to individual tastes.
In the real world, I personally have seen more gamist use of White Wolf games than I have seen Narrativist or Dramatist use. Which suggests to me that well-crafted rule sets are toolkits. A given tool kit may be a bit better for one job than another, but any decent tool kit has broad scope, and can be used for many things.
So, I sometimes wonder when people who say, "I didn't like that system, it was too X". Were the rules too X, or were they put to too X of a use for your tastes? Couldn't it be that in other hands, or even in the same hands with different choice of emphasis, the system might be just fine?